1 Betting rules ………………………………………………………………………… 5
1.1Definitions and general rules ……………………………………………………………….. 5
1.2Live ……………………………………………………………………………………………….. 14
1.3Pre-match …………………………………………………………………………………….. 16
1.4E-Sports ……………………………………………………………………………………………… 18
2 Football …………………………………………………………………………………….. 22
3 Tennis …………………………………………………………………………………. 74
4 Basketball ………………………………………………………………………….. 81
5 Baseball …………………………………………………………………………. 95
6 Formula 1 ……………………………………………………………….……. 103
7 Moto GP …………………………………………………………………………. 105
8 American football ………………………………………………………………… 107
9 Volleyball ……………………………………………………………………………. 114
10 Rugby Union ………………………………………………………………. 119
11 Rugby League ……………………………………………………………….. 124
12 Rugby Sevens ……………………………………………………………….. 128
13 Handball ………………………………………………………………………… 131
14 Hockey ………………………………………………………………………….. 138
15 Box ……………………………………………………………………………………….. 152
16 MMA …………………………………………………………………………. 154
17 Snooker ………………………………………………………………………… 156
18 Darts …………………………………………………………………………. 158
19 Table tennis ……………………………………………………………. 161
20 Badminton …………………………………………………………………. 163
21 Beach volleyball ……………………………………………………………… 165
22 Field hockey ……………………………………………………………….. 168
23 Futsal …………………………………………………………………………. 169
24 Basketball 3 X 3 / Big 3 …………………………………………………… 172
25 Aussie rules ………………………………………………………………………… 173
26 Bowls …………………………………………………………………………. 174
27 Cricket ODI / T20 ………………………………………………………… 176
28 Squash …………………………………………………………………………. 176
29 Gaelic football ………………………………………………………………… 177
30 Gaelic Hurling ………………………………………………………………. 178
31 Bandy …………………………………………………………………………………… 186
32 Beach soccer ……………………………………………………………… 186
33 Curling ………………………………………………………………………….. 187
34 Cycling ………………………………………………………………………….. 187
35 Winter sports ……………………………………………………………… 188
36 Floorball ………………………………………………………………………….. 188
37 Golf ……………………………………………………………………………. 189
38 Pesäpallo …………………………………………………………………. 189
39 Rally …………………………………………………………………………………… 189
40 Polo ……………………………………………………………………………. 190
41 eSoccer …………………………………………………………………………. 191
42 eBasket ………………………………………………………………. 192
43 eHockey ………………………………………………………………………… 192
44 CS:GO / Wingman ……………………………………………………. 193
45 Valorant ………………………………………………………………………… 201
46 DOTA 2 ………………………………………………………………………….. 201
47 League of Legends ……………………………………………………………… 207
48 King of Glory ………………………………………………………………. 212
49 Rush Soccer / Rush Football ……………………………………….. 212
50 Rush Basketball ……………………………………………………………… 214
51 Other E-Sport titles ……………………………………………………. 215
52 Mini football……………..……………………………………………………. 216
53Speedway……………..………………………………………………………. 217
54Bonuses / Promotions ……………………………………………………. 218
23.1 Chance bet …………………………………………………………………………………….. 218
23.2 Max Offer …………………………………………………………………………………….. 218
23.3Max Cota ……………………………………………………………………………….. 218
23.4 Max Bonus …………………………………………………………………………………… 219
23.4Boys' Ticket …………………………………………………………………………. 221
23.4Max Booster ……………………………………………………………………………………... 221
1 Betting rules
1.1Definitions and general rules
The solo bet represents the selection of a single event. The winning condition for this type of bet is to correctly predict the outcome.
Single bet (no combinations)involves selecting multiple events. In this case, the final odds are determined by multiplying the individual odds of each event. The winning condition of this type of bet is the correct indication of the forecast for each individual event, the amount won being determined by multiplying the final odds with the stake played.
The system betit involves selecting from the offer several events for which a certain minimum condition is chosen in indicating the correct prognoses. The number of variants is determined mathematically by the formula of combinations of 'n' taken by 'k'.
I earn maximum- MaxBet.ro grants a maximum win for tickets that contain bets that will not exceed the amount of 200,000 LEI, regardless of the type of bet. The maximum win for tickets containing fixed odds bets will not be able to exceed, including through the bonuses granted on the ticket, the sum of 200,000 lei per game ticket, for any product made available by MaxBet.ro (regardless of whether after multiplying the odds with the stake results in a higher gain). Duplicate tickets, i.e. betting tickets that contain strictly the same events and predictions, are allowed by MaxBet.ro, but if the cumulative win of all duplicate tickets at the MaxBet.ro level is greater than the maximum win, then MaxBet.ro reserves the right to limit the winnings to a maximum of 200,000 lei regardless of the number of duplicate tickets.The maximum win for a ticket is 200,000 lei (three hundred thousand lei), regardless of whether a higher win results from multiplying the odds by the stake.
Minimum stakeaccepted for a single ticket, is 2 Lei for fixed odds bets and Live bets and 1 Lei for bets on numbers. In the case of system bets, the minimum bet is 0.01 lei per combination.
MaxBet.ro reserves the right to establish, complete and change odds, competitions and betting possibilities, to modify the minimum bet and maximum winnings, the minimum and maximum number of events on a ticket depending on the type of ticket. The Organizer also reserves the right, without the need for justification, not to accept tickets from certain players, to request changes to the stake, not to accept duplicate tickets, etc.
MaxBet.ro does not allow bets on events where the customer is directly involved. This category includes players, referees, coaches, jury members, etc. If it is suspected that a customer has bet on an event where he is also involved, MaxBet.ro reserves the right to cancel these bets.
Persons under the age of 18, employees, partners, significant shareholders, members of the management team and the control body of the Organizer are not allowed to participate in betting and register on the online platform.
Betting offerrepresents all the events that the ORGANIZER makes available to the PLAYERS and whose outcome(s) can be bet on. The betting offer may include the following data: the event code, the competitors (as a general rule, the home team (team 1) is listed on the left side the away team (team 2), even if the event takes place on a neutral ground), the odds set for the possible results of the event, any other data of interest (conditions / betting restrictions / playing the event on a neutral ground, etc.), the day and time of the start of the event.
Note: The information regarding the start time of the events, inserted in the OFFER, has only an indicative role.
Special Bets– for special bets on sports for the stage/day of certain Leagues/Competitions:
- the mentioned game events (goals, corners, cards, etc.), the groups of teams indicated (team 1/hosts, team 2/guests, etc.) and the group of sports events defined (stage/day in the League) are cumulatively taken into account / Competition, etc.). The organizer can also offer these bets for a specific group of matches in one or more competitions.
- the approval of the results will be done taking into account the regulation time of the game and the extra minutes granted by the officials for normal interruptions during the game (only if not stated otherwise in the betting offer)
- corners awarded but not executed are not taken into account
- in the case of card bets, those received by non-players (players who have been substituted, coaches, players on the bench) are not taken into account. Also, for bets where the color of the card is not specified, the yellow card is considered 1 card and the red card 2 cards. A player's second yellow card does not count. Consequently, a player cannot have more than 3 cards. Validation is done according to all card proofs shown within the 90 minute regulation time. Cards shown after the regular time are not taken into account.
- for homologation, the results on the field of play are taken into account, without taking into account the subsequent changes of the results by the competent fora.
- if at least one event is postponed/interrupted and is not played/continues within 48 hours from the original start time, all bets will be validated with odds of 1.00 (regardless of the situation of the other bets). However, if the match will be played/continued, the approval will be done according to the results recorded at the end of the match.
For this type of bet, the day is defined as the time interval 07:00 AM – 06:59 AM the next day. As an example, for "Speciala Ziua - Total Cornere - Spain November 10" all matches with a start time between 07:00 AM from November 10 and 06:59 AM from November 11 will be considered.
Antepost bets (long-term bets):
- they can be received before the start of a competition, but also during it. Without being limited to these, the Organizer can offer the following types of long-term bets, with reference to: winning teams, players, relegation, qualification, statistics, goalscorers, position in the ranking, pole-position winner, totals (points, goals, cards, offsides, fouls, corners, etc.), differences/handicaps (points, position, goals, etc.), etc.
- in the case of antepost bets of the "winner" type (the team wins the title of champion) the playoff is also taken into account
- in the case of "relegation" type antepost bets (the team will be relegated to a lower league) the playout / draw is also taken into account
- in the case of "top scorer" bets (the player who will score the most goals) the goals scored in the playoff / playout are also taken into account
- for validation, the official ranking available after the end of the last match of the respective competition will be taken into account. It will also include any penalty points awarded prior to the end of the competition. Any penalty or decision made after the end of the competition, which is likely to affect any situation established on the basis of previous results, will not be taken into account
If a league is suspended and terminated before all matches have been played:
- for the validation of bets related to the champion/winning team of the competition, the position in the ranking, top scorer, best player, etc., the decision of each individual federation will be taken into account;
- if no hierarchy is established, no team is relegated, no team is declared champion or no player can be considered top scorer, bets referring to such a category will be void (receive odds 1.00);
- in the case of bets on total points, goals, cards, corners, etc., and in general bets that involve quantifiable values, odds of 1.00 will be given, except in situations where at the time of interruption the bets are already decided or the further development of the competition is not could still affect their results.
For the situations not covered by the regulation, if during the course of a competition there are changes in its structure (e.g. reducing the number of relegating teams) likely to affect the establishment of the result for some events in the offer, the Organizer will be entitled to establish the method of validating them, in a fair manner, according to internal decisions, or to cancel the bets by giving the odds 1.00.
Betting on non-sporting eventsrefers to any type of bet of general interest that is not sporting in nature (political, cultural, social, economic, etc. event).
MaxBet.ro will take into account the results recorded at the venue of the event.
Any subsequent investigations carried out by the competent authorities will be taken into account when paying the bet only if they are carried out on the same day as the completion of the event. Any investigation carried out on the following day / days will not be taken into account, regardless of its basis or result.
If an event is postponed, it will wait until it takes place.
If an event is cancelled, odds of 1.00 will be given
In the event of a tie in an event (eg two winners) the bet will be split accordingly.
resultswill be validated in accordance with the data displayed by the official websites of the competitions in question (such as, but not limited to: Champions League, Europe League, European Championship, World Championship, League 1, League 2, Romanian Cup, championships and domestic cups of other countries, etc.). In order to verify the correctness of the data displayed by the official websites of the competitions, MaxBet.ro will also refer to the data displayed by subsidiary sources such as: the websites of the teams participating in the respective competitions, but also the most notorious sources of streaming, TV transmissions, sports data providers, sports statistics sites, sports news portals, etc. such as but not limited to: Sofascore, Futbol24, FlashScore, Xscores. Always the main source of validation of the results is the official website of the competitions, except in the following cases:
- a different validation source is expressly mentioned in the betting offer, in which case the official results will be validated according to this source;
- the results displayed by the official websites of the competitions are contradictory to the results displayed by all subsidiary sources, in which case the results displayed by the subsidiary sources will be taken into account.
In case of approval of erroneous results, the Organizer has the right to re-approval of the results and recalculation of tickets containing re-approved results.
REPEAT EVENT- If for any reason, the same event is repeated, the first result is valid.
REGULATORY TIME- In general, for all sports disciplines, the final result is considered the one recorded at the end of the regular game time (Ex: football = 90 minutes, hockey = 60 minutes), here including the extra minutes granted by the officials for the normal interruptions in game time, unless otherwise specified. If the official associations or federations decide to stipulate, in advance, that a certain event will take place with a different duration, then this will be considered the official duration of the event (for example, in Under 17 football two halves of 40 minutes each)
Start timesof the events are taken from official websites of the competitions and from specialized third-party providers. An event is considered to have started when it actually starts and not when the starting time has been reached according to the sports calendar (eg: the first serve of the match, the referee's first start whistle in a football match).
If bet types were offered when the outcome was already known, we reserve the right to place odds of 1.00 on any bet.
QUALIFICATION- In the case of bets of the type "Who goes further", "Who wins the cup?", etc. and in general long-term betting waits until round-trip matches are completed, all stages are played, etc. the 48 hour rule does not apply.
DUEL- Represents that type of bet between two leagues, teams (or groups of teams) or scorers, this duel being considered a virtual match. As an example, we have two specified football teams and we have a duel between them: it is that type of bet in which it is necessary to indicate which of the two teams will score more goals in the matches of the respective stage. If the basic matches are Roma - Inter and Barcelona - Betis and the duel (the virtual match chosen as a duel) is Roma - Barcelona, then the goals scored by the two teams in the matches in that stage will be compared: if Roma scores more goals, the winning type is "1", if Barcelona scores more goals the winning type is "2" and if the number of goals is equal the winning type is "X". Similarly for: - goalscoring duels: the winner will be the player who scores more goals (own goals are not taken into account) - league goals duels: the winner will be the league in whose stage/championship more goals are scored. It should be noted that:
- in case a match of the team chosen in the duel is not contested, this duel will also be validated with odds of 1.00
- if a player does not take part in that match, it is also validated with the odds of 1.00
- this duel cannot be combined on the ticket with any of the matches from which these teams were chosen for the duel
MATCH FORMAT- In the case of special match formats (eg: 3 halves of 30 minutes), the first half will be considered the interval from the beginning of the match to minute 44:59 and the second half the interval 45:00 and the end of the match (plus the overtime minutes indicated by the referee). We also reserve the right to validate with odds 1.00 the matches that take place outside the normal formats (2x40, 2X45).
Bet Builder:
- offers the possibility of combining several betting options from the same match
- the organizer reserves the right to set and change, at its own discretion, the events and betting options for which the Bet Builder feature will be available as well as the maximum number of selections that can be made up of a Bet Builder bet
- the organizer does not guarantee that the Bet Builder function will be available on certain betting options, certain events or certain customers and dealso assumes no liability if the Bet Builder function is not available.
- the organizer reserves the right to accept or refuse any bet included in the Bet Builder function, regardless of competition or betting option
- the organizer reserves the right to validate with ODDS 1 or to revise the odds of a bet created through Bet Builder if there are obvious errors for any of the selections that make up the bet
- the organizer reserves the right to remove the Bet Builder feature for any customer or customer group where there are reasonable grounds that such customer or customer group is using it in bad faith.
- all betting options that make up a Bet Builder bet are subject to the general terms and conditions, the general rules of validation and BIT 1 and/or the special rules of validation and BIT 1 specific to the sports of which the events are a part.
Cash Out function
- Cash Out is a functionality that allows, where available, the possibility to close a bet at a certain value, which is displayed before the result of the bet in question is finally determined.
- please note that the Cash Out feature is only available for certain events and bets (as will be displayed on the Website at a given time) and only if all bets on the selections entered are from eligible markets.
- if you select to accept a cash-out offer, please be aware that there may be a time delay, price changes or market suspension between the time of selection of this offer and the establishment of all parameters of the offer which may result in a new cash-out offer, these changes being generally generated by rate fluctuations.
- the Cash Out functionality takes into account the following main factors: the initial odds at which the bet was placed and the status of the bet at the relevant time.
- once the bet has been successfully closed through Cash Out, the bet will be considered completed.
- any Cash Out offer is also related to the stake, and once the Cash Out offer has been accepted, it is final.
- bets placed that qualify or contribute to any other offer are not eligible for Cash Out and will not be available for Cash Out.
- Bets closed through the Cash Out function will not be taken into account for the rollover of bonuses.
- bets that have been placed as "free bets", "tokens" or any other similar bonus cannot be closed through Cash Out.
- Maxbet reserves the right to modify, suspend or revoke the availability of the Cash Out function at any time, on any market, bet type or any customer.
- in the event of an error affecting the Cash Out function, it will be resolved in accordance with these terms and conditions.
- in the event of an error setting our odds, the bet containing the affected selection cannot be closed through Cash Out. If the bet affected by the errors was closed through Cash Out or accepted in error, then the Cash Out transaction will be voided and the original bet will also be voided.
- if an error occurs whereby the amount collected through Cash Out is incorrect, then the Cash Out transaction will be canceled and the original bet will be settled according to the final result with the initial odds applied to the bet.
- if further attempts are made to place bets and use the Cash Out function on markets that are affected by an error, before the error is corrected, then the bet(s) will be closed via Cash Out and stakes will be cancelled.
- the Cash out option is only available in certain time intervals of the events and any change in the betting options during the event may lead to the suspension/deactivation of this option.
- the organizer reserves the right, at its own discretion, to limit or disable the Cash out function at any time, regardless of the type of bet (premise, live, single, simple, system). If this happens, any bet will stand as originally placed.
- The organizer does not guarantee that the Cash out function will be available on certain betting options or to all customers.
1.2 Live
If the result of a bet/event cannot be officially verified, we reserve the right to postpone its validation until there is official information.
In case of display errors in the data entered into the system, the ORGANIZER reserves the right to consider the bets as void or to validate them using the correct odds even if the errors are discovered after the end of the event. Deviation of more than 100% of the payout compared to the market average is also included.
If for various reasons the video transmission of the event is interrupted, but it proceeds normally, the bets will be validated normally. If the result of an event cannot be officially verified, we reserve the right to validate the event with the odds of 1.00.
In case of incorrect validation of a bet/event we reserve the right to correct the error at any time even after the event has been completed.
If an event is countermanded, postponed, suspended or interrupted before the expiration of the regular playing time and is not continued within 48 hours, the bet for this event and the derivatives that have not already been determined are void and odds of 1.00 are given.
Unless otherwise stated in the specific rules of the sport, if, for any listed match, the venue for that match is changed to the original home ground of the away team, bets placed on the original listing will be void. If the venue is changed to a location other than the away team's ground, bets stand as long as the home team is still designated as the home team. This rule does not apply to events played on neutral ground, matches or tournaments with fixed venue.
In the event that, due to technical difficulties, it is impossible to display the full names of competitors (e.g. names of competitors in tennis matches, names of clubs, etc.), the names of competitors can be abbreviated. Errors such as printing the name of the competition or competitors in the wrong way (for example: Barcelona - Barcelona) - if they do not affect the essence of the bets - will not be taken into account. If the error is such that it affects the understanding of the bets, the respective bets will be canceled and the odds will be 1.00 (for example: instead of Real Madrid it is written Real Mallorca, etc.).
If the reserve or youth team plays instead of the main team of a club, that event will be cancelled, in the case of all the events in the offer.
We reserve the right to suspend the odds of an event in case of technical problems or if an attempted fraud is detected.
We reserve the right to void certain bets if they were won by taking advantage of a technical error in the system (but not limited to this).
Unless otherwise stated a score of 0:0 is considered even.
Win the rest of the match – The result of the time interval from the time of placing the bet to the end of the regular game time is indicated (at the time of placing the bet, the score recorded until then is not taken into account).
Win the rest of the half "X" - The result of the time interval from the time the bet is placed until the end of the half "X" is indicated (at the time the bet is placed, the score recorded until then is not taken into account).
Win the rest of quarter "X" - The result of the time interval from the time of placing the bet to the end of quarter "X" is indicated (at the time of placing the bet, the score registered until then is not taken into account).
1.3 Pre-match
Unless otherwise stated in the specific rules of the sport, if, for any listed match, the venue for that match is changed to the original home ground of the away team, bets placed on the original listing will be void. If the venue is changed to a location other than the away team's ground, bets stand as long as the home team is still designated as the home team. This rule does not apply to neutral ground events, fixed venue matches or tournaments.
In the event that, due to technical difficulties, it is impossible to display the full names of competitors (e.g. names of competitors in tennis matches, names of clubs, etc.), the names of competitors can be abbreviated. Errors such as printing the name of the competition or competitors in the wrong way (for example: Barcelona - Barcelona), if they do not affect the essence of the bets, will not be taken into account. If the error is such that it affects the understanding of the bets, the respective bets will be canceled and the odds will be 1.00 (for example: instead of Real Madrid it is written Real Mallorca, etc.).
If the reserve or youth team plays instead of the main team of a club, that event will be cancelled, for all the events in the offer.
In the case of matches that are not played under the standard conditions of the respective sport-specific rules, bets will be canceled unless otherwise specified in the betting offer.
Unless otherwise specified in the offer, the bets offered refer to the regular playing time of the respective sport.
Odds in the betting offer may change over time and events may also be suspended from the betting offer and reopened later or even blocked before the start time.
In case of display errors in the data entered into the system, the Organizer reserves the right to consider the bets as void or to validate them using the correct odds even if the errors are discovered after the end of the event. Deviation of more than 100% of the payout compared to the market average is also included.
We reserve the right to suspend the odds of an event in case of technical problems or if an attempted fraud is detected.
We reserve the right to void certain bets if they were won by taking advantage of a technical error in the system (but not limited to this).
If an event is countermanded, postponed, suspended or interrupted before the expiration of the regular playing time and is not continued within 48 hours, the bet for this event and the derivatives that have not already been determined is void and odds of 1.00 are given.
If a bet type refers only to the victory of one of the teams and ends with an equal score, then the bet is validated with odds of 1.00.
In the case of bets of the "First team at X goals/points" type, if the match is completed before that limit, it will be validated with the odds of 1.00.
Unless otherwise stated a score of 0:0 is considered even.
If the result of a bet/event cannot be officially verified, we have the right to postpone its validation until there is information. If, however, the result cannot be officially verified, it can be validated with odds of 1.00.
If an event is played before the scheduled start date and time, then all bets placed after the start time will be considered void.
In case of incorrect validation of a bet/event we reserve the right to correct the error.
The following rules apply to the "Duel" type bet (if nothing else is specified in the betting offer):
- at least one of the contestants must finish the game otherwise it is validated with odds of 1.00
- if one of the competitors does not take part in the event then it is validated with a 1.00 rate
- if the contestants are disqualified, they are validated with a 1.00 rate
- if the contestants get the same result and the tie option is not offered then it is validated with odds 1
The organizer will consider "winner" type bets in which the player chooses several betting events that cancel each other as losers.
If the event is canceled then bets are validated with odds of 1.00.
If the venue of an event changes, we reserve the right to validate bets with odds of 1.00.
For the approval of the event, the final result established by the first official announcements is taken into account. No subsequent change or decision, individually or by any committee, is taken into account.
When multiple participants end in a tie (dead-heat), the player's stake will be divided by the number of participants involved in the tie result. The player will be paid full odds for this reduced stake. The rest of the money in the player's stake will be forfeited.
If a player does not participate in the event, all bets in which he is included will be validated with odds of 1.00.
1.4E-Sports
If the final length/duration of the game is equal to a certain threshold (selection limits), it is resolved as OVER.
eSports Definitions:
- Selection: an option that can be bet on. There are usually 2 or more selections/market.
- Title: PC/Console/Mobile game developed by a publisher with an active Esports ecosystem; for the purpose of this specification, this mainly means League of Legends, DOTA2, Counter Strike: Global Offensive, Rush Soccer/Rush Football (FIFA 2023), Rush Basketball (NBA 2k23) and Counter-Strike: Global Offensive - Head 2 Head Global Gaming League (H2HGGL).
- Map: a specific Esports game within an Esports competition.
- Match: multiple maps, where the first team to win 1 (Bo1 / Best of 1), 2 (Bo3 / Best of 3) or 3 (Bo3 / Best of 5) map(s) wins. Bo2 (Best of 2) can be played with a 1:1 draw or can be won by a team with 2:0.
Unless otherwise stated, each market has only one winning selection.
Unless otherwise stated, the results are announced by the official organizer, usually via streaming and/or on the Internet.
Two basic market types:
- Markets offered permanently: Markets are available for pre-match and live betting, meaning bets are accepted both before the start of the map and during it. Bets are settled after the end of the match or after a certain event happens in the game.
- Markets offered temporarily: Markets are available for pre-match betting, where bets are only accepted before the actual start of the map or before a certain in-game event. The result is validated after the map is finished or after a certain in-game event happens.
All markets are settled on in-game events or results at the end of a scheduled Match/Map. The results of the competitions are those that can be found on the official communication channels of the competition organizer.
All Match dates and start times shown are for information purposes only and are not guaranteed to be correct.
If a Match is suspended/postponed and is not rescheduled to a later time within 48 hours of the scheduled start time, then all bets on that Match will be void.
If a player/team/tournament name is misspelled, all bets will stand unless it is obvious that the misspelled name is the same as a different entity.
If a team name is changed due to a team leaving the organisation, joining another organisation, or due to an official team name change, all bets will stand.
If the event organizer allows stand-ins and there is an official result, all bets will be settled as normal.
If the result of a Match is canceled by the organizer due to unforeseen circumstances - such as cheating - all bets on that Match will be void. This rule applies within 72 hours from the end of the Match, after that we do not change the result of the tickets.
If a Match has been declared a winner by the tournament organizer without the Match being contested (walkover), all bets will be void.
If a team withdraws during a Match, only completed bets will stand. Unsettled bets at the time of withdrawal will be void. Bets placed on the following Maps to be completed will be considered together with the official results. However, all live bidding will be suspended on this Match and moved to a new Match with a different Match ID that will reflect the actual status of the Match. The only exception to this rule would be in this very situation: Team A wins Map 1 and proceeds to forfeit Map 2. In this case, we will void all bets on all Draw Match and Map 2 markets and continue our offer within the Map 3 of the Match.
Extensions are taken into account in validating markets, unless otherwise specified in the offer in the market name.
If the format of the Match is changed or differs from that mentioned in the offer, we reserve the right to cancel all bets.
If the Match is listed incorrectly, we reserve the right to void all bets.
If a Match is played before the scheduled start date / time, all bets placed after the actual start of the Match will be refunded. All bets placed before the actual start of the Match will stand.
If a Match or Map is replayed due to organizer or technical issues, all affected markets will be voided, while the replayed Matches or Maps will be treated separately as a new Match.
If a game on a Map starts with less than ten players, all bets on that Map will be void.
2 Football
2.1In Play
All bets (except half time, first half, extra time, penalties) are on regulation time, unless specifically stated otherwise in the betting offer.
Events are validated according to the regular playing time of a football match (unless otherwise specified in the offer) including extra time dictated by the referee caused by injuries/interruptions during the game, but does not include extra time or penalty kicks.
If the bet remains open after the following events have occurred: goals, red or yellow-red cards, penalties, or in situations where a video assistant referee (VAR) decision results in one of the above events being awarded, we we reserve the right to cancel the bet.
If the bet was opened with a missing or incorrect card, we reserve the right to void the bet.
If odds have been offered with an incorrect match time (more than 5 minutes), we reserve the right to cancel the bet.
If a wrong score is entered, all bets will be void for the time frame in which the wrong score was displayed.
If team/player names or categories are displayed incorrectly, we reserve the right to place odds of 1.00 on the bet.
In the event of any changes caused by the Video Assistant Referee (VAR) affecting the score or cards/corners/penalties from the time the event in question has taken place until the decision is made by the officials, we reserve the right to give odds of 1.00 to the bet.
In the case of betting on cards (only for bets where the color of the card is not specified), a yellow card is considered 1 card and a red card 2. A player's second yellow card is not taken into account. Consequently, a player cannot have more than 3 cards. Validation is done according to all card proofs shown within the 90 minute regulation time. Cards shown after the regular time are not taken into account.
Cards received by non-players (players who have been substituted, coaches, players on the bench) do not count.
Corners awarded but not taken do not count.
The own goal is not taken into account in the case of "anytime scorer" or "player to score" type bets.
All players who start the match or enter during the match are considered to be participating in the game.
If a marker is not on offer and scores all bets on markers stand.
Validations are generally made on the basis of TV images or from available official sources (they are not taken into account except in the case of obviously incorrect statistics)
Bet validations are decided based on the time announced on TV. If this is not available, then the minute according to the official game time (clock) is taken into account.
Bets are settled according to the minute the ball crosses the goal line and not the minute the ball was kicked.
Corner interval bets are settled based on the time the corner kick is played and not the time it was received or awarded.
Bets on card intervals are settled based on the time the card is shown and not the time the violation occurred.
Bets on offside intervals are settled based on the time the referee makes the decision. This rule will be applied in any situation involving the video assistant referee (VAR).
Bets on penalty intervals are decided based on the time the referee takes the decision. This rule will be applied in any situation involving the video assistant referee (VAR).
Penalties awarded but not executed are not taken into account.
In the case of betting on cards without specifying the color of the card, the yellow card counts as 1 card and the red or yellow-red card counts as 2. The second yellow card for a player leading to a yellow-red is not counted . Consequently, a player cannot receive more than 3 cards.
For card point bets, a yellow card counts as 10 points and a red or yellow-red card is worth 25 points. The second yellow for a player leading to a yellow-red card does not count. Consequently, a player cannot accumulate more than 35 penalty points.
For bets on 5 min intervals. / 15 min., the events (goals, corners) from the overtime minutes granted by the referee that are related to the intervals 41-45 and 31-45 respectively of the specified half will be taken into account.
For goal scoring method X:
- Free Kick: The goal must be scored directly from a free kick or corner to count. Deflected shots count if the goal is awarded to the Participant who took the free kick or corner kick.
- Penalty: the goal must be scored directly from the penalty kick. Goals scored after a rebound or missed shot do not count.
- Own goal: if the goal was declared an own goal.
- Heading: The scorer's last touch of the ball must be headed.
- Shot: The goal must be scored with any part of the body other than the head, and other types do not count.
- No goals scored.
2.2Pre-match
The intervals in the betting offer are considered as follows: minutes 1-10 are considered the interval 0:00-9:59, minutes 11-20 are considered the interval 10:00-19:59, etc. minutes 1-15 are considered the interval 00:00-14:59, minutes 16-30 are considered the interval 15:00-29:59, etc.
The time intervals 31-45 and 76-90 also include the extra minutes indicated by the referee.
Half-time bets include the 45 minutes plus extra time indicated by the referee.
In the case of special match formats (eg: 3 halves of 30 minutes), the first half will be considered the interval from the beginning of the match to minute 44:59 and the second half the interval 45:00 and the end of the match (plus the overtime minutes indicated by the referee). We also reserve the right to validate with odds 1.00 the matches that take place outside the normal formats (2x40, 2X45)
Bets on goal intervals are decided based on the time announced on TV. If this is not available, then the minute according to the official game time (clock) is taken into account.
Goals are scored according to the time the ball enters the goal and not when the shot is dispatched.
For the "corner interval" bet type, the time when the corner is executed is taken into account, not when it is awarded.
For the type of bet on cards, the moment when the card is shown is taken into account, not the one in which the crime is committed.
For the type of bet on offsides, the time when the referee gives the decision is taken into account (here we also include the possible validations after VAR consultation).
For the type of bet on penalties, the time when the referee gives the decision is taken into account (here we also include the possible validations after VAR consultation).
Penalties awarded but not executed are not taken into account.
In the case of betting on cards without specifying the color of the card, the yellow card counts as 1 card and the red or yellow-red card counts as 2 the second yellow card for a player leading to a yellow-red is not counted . Consequently, a player cannot have more than 3 cards.
Any card awarded after the final whistle will not count.
Cards received by other team members (for example: managers, coaches, substitutes or substitute players who no longer enter the field) are not taken into account when calculating the total number of cards.
In the case of betting on card points, the yellow card counts as 10 points and the red or yellow-red cards are worth 25 points. The second yellow for a player leading to a yellow-red card does not count. Consequently, a player cannot accumulate more than 35 penalty points.
In the case of the type of bet on scorers, the own goal is not taken into account.
If a marker is not on offer and scores all bets on markers stand.
For players who enter during the match (even if they enter after scoring the goal) bets on scorers remain valid (they are considered to be participating in the match).
Corners awarded but not taken do not count.
Any clear attempt by a player to score is considered a shot: shot on goal, shot on goal or shot blocked by the opponent.
Any clear attempt by a player to score that results in a goal or would result in a goal but for the intervention of the goalkeeper or a player within the goal in the direction of that shot is considered a shot on goal.
A successful/unsuccessful attempt by the player to pass the ball to a teammate is considered a pass.
It is considered a successful "tackle" for a player to recover the ball by sliding.
Cards Yes/No refers to the bet where players are or are not carded (does not refer to the total cards bet).
2.3Markets / Live
1. Final (1 X 2)
2. Double chance
3. Unparalleled Victory
4. Who wins the rest of the match
5. European handicap
6. Asian Handicap
7. The next gap
8. Winning method: "regular time/overtime/penalty"
9. Who advances to the next round
10. Who will win the final
11. Who will win the 3rd place final
12. First half - 1X2
13. First half - who wins the rest of the half
14. First half - Asian handicap
15. First half - who scores the next goal
16. Second half - 1X2
17. Extensions - 1X2
18. Extra time - who wins the rest of the match
19. Extensions - Asian handicap
20. Overtime - who scores the next goal
21. Overtime first half - 1 X 2
22. Overtime first half - Asian handicap
23. Which team will win on penalties
24. Total goals
25. Total goals for the home team
26. Total goals away team27. Total Asian goals28. Exact number of goals 0; 1; 2; 3; 4; 5; 6+29. First half - Total goals30. First half - Total Asian goals31. Second half - Total goals32. First half - exact number of goals 0; 1; 2; 3; 4+33. Overtime - Total goals34. Home team goals 0; 1; 2; 3+35. Away team goals 0; 1; 2; 3+36. Both teams score 37. First half - home team goals 0; 1; 2; 3+38. First half - away team goals 0; 1; 2; 3+39. Which team has the kick-off40. Correct score 0:0; ... 3:3; other results41. Odd/even odd42. When will the next goal be scored: min. 01-15; min. 16-30; min. 31-45; min. 46-60; min. 61-75; min. 76-90; without gap43. Final result and total goals44. The half with the most goals45. Total corners46. Total corners (aggregate) <9; 9-11; 12+
47. First half - total corners
48. First half - total corners (aggregate) <5; 5-6; 7+
49. Total corners for the home team
50. Total corners away team
51. Total corners home team fixed interval (0-2; 3-4; 5-6; 7+)
52. Total corners away team fixed interval (0-2; 3-4; 5-6; 7+)
53. Odd/even corners
54. First half - total corners home team55. First half - total corners away team
56. First half - total corners home team fixed interval (0-1; 2; 3; 4+)
57. First half - total corners away team fixed interval (0-1; 2; 3; 4+)
58. First half - odd/even corners
59. Total Cards
61. Total Cards (exact) <4; 4; 5; 6; 7; 8; 9; 10; 11; 12+
62. Removal
63. First Half - Total Cards
64. First Half - Total Cards (exact) 0; 1; 2; 3; 4; 5; 6+
65. Total Cards home team
66. Total Cards away team
67. First half - Total Cards home team68. First half - Total Cards away team
69. Total card points70. Total card points (aggregate) 0-30; 31-45; 46-60; 61-75; 76+71. First half - Total card points72. First half - Total card points (aggregate) 0-10; 11-25; 26-40; 41+73. Penalty kicks – the next penalty scored74. Penalties - total75. Penalty kicks – number of penalty kicks scored76. Penalties – winning margin ≥+3; 2; 1; -1; -2; ≤-377. Penalties - total [total] hosts78. Penalties - total [total] away79. Penalty kicks - correct score (0:1; 0:2; 0:3; 1:2; 1:3; 1:4;...; 5:4 and any other80. Penalty kicks - odd/even81. Penalties – home team 82. Penalties – odd/away 83. Final score and total goals 85. Total goals x. 5 in 15 minutes [zw]86 Who scores the most goals in 15 minutes [zw]88 Total goals in 15 minutes 5 minute interval [zw]89. Who scores the most goals in the 5 minute interval [zw]91. Total goals in the interval of 10 minutes [zw]92. Who scores the Xth goal in the interval of 10 minutes [zw]
93. Who executes the most corners in the interval of 5 minutes [zw]94. Handicap Asian corners in the 5 minute interval [zw]95. Total corners in the 5 minute interval [zw]96. Total corners for the home team in the interval of 5 minutes [zw]97. Total corners away team within 5 minutes [zw]98. Who takes the first corner within 5 minutes [zw]99. Odd/even Corners within 5 minutes [zw]100. Who executes the most corners in the interval of 10 minutes [zw]101. Asian Handicap Corners within 10 minutes [zw]102. Total corners in the 10 minute interval [zw]103. Total home team corners in 10 minutes [zw]104. Total corners away team in 10 minutes [zw]105. Who takes the first corner within 10 minutes [zw]106. Odd/even corners within 10 minutes [zw]107. Who executes the most corners in the interval of 15 minutes [zw]108. Asian handicap corners in the 15 minute interval [zw]109. Total corners in the 15 minute interval [zw]110. Total corners for the home team in the 15-minute interval [zw]111. Total corners away team in 15 minutes [zw]112. Who executes the first corner within 15 minutes [zw]113. Odd/even corners in the 15 minute interval [zw]114. Which team reaches X corners115. First half - Which team reaches X corners first116. Who executes the Xth corner117. First half – Who takes the Xth corner118. Final result and both teams to score119. When will the next goal be scored within 10 minutes120. First half - double chance121. Second half – double chance122. First half - Unmatched victory123. Second half - Unmatched victory124. First half – handicap125. Second half - handicap126. Xth goal127. The Xth penalty will be scored128. Who gets the most cards in 15 minutes [zw]129. Who gets the most cards in 10 minutes [zw]
130. Who gets the most cards within 5 minutes [zw]131. Total cards in the 15 minute interval [zw]132. Total cards in 10 minute interval [zw]133. Total cards in 5 minute interval [zw]134. Removal within 15 minutes [zw]135. Removal within 10 minutes [zw]136. Removal within 5 minutes [zw]137. Elimination for the home team within 15 minutes [zw]138. Elimination for the home team within 10 minutes [zw]139. Elimination for the home team within 5 minutes [zw]140. Elimination for away team within 15 minutes [zw]141. Elimination for away team within 10 minutes [zw]142. Elimination for away team within 5 minutes [zw]143. Second half – final result and both teams to score144. Second half – final score and total match goals145. Double chance (1X - 12 - X2) and total goals146. Double chance (1X - 12 - X2) and both teams to score147. First half - both teams to score 148. Second half - both teams to score 149. First half - exact number of goals (AAMS) 0; 1; 2; 3+150. First half - final score and total goals151. First half - final score and both teams to score 152. First half - correct score 153. {$competitor1} to win154. {$competitor2} to win155. Any team to win156. Player to score (including overtime)157. Next marker158. Next scorer and final score159. Scorer anytime and final score160. Next marker and correct score161. Scorer anytime and correct score162. How to score the Xth goal163. Player who scores 2+ goals164. Player who scores 3+ goals165. Break / Final166. The exact number of goals
167. Correct score overtime168. First half - competitor1 total goals169. First half - competitor2 total goals170. Team 1 does not score a goal171. Team 2 does not score
2.4Markets / Pre-match
Final– the bet refers to the final result of the game (in regulation time)
1 – The first team wins
X – The match ends in a draw
2 – Second team wins
1X – First team win or tie
X2 – Second team win or tie
12 – First team or second team win
First half (PR)
1 - team 1 leads at half-time
X - tie at halftime
2 - team 2 leads at half-time
1X - the first team leads or it is tied at half-time
X2 - the second team leads or it is tied at half-time
12 - leads one of the two teams at half-time
Second Half (DR)
1 - team 1 wins in the second half
X - in the second half there is a tie
2 - team 2 wins in the second half
1X - in the second half team 1 wins or there is a tie
X2 - in the second half it is a tie or team 2 wins
12 - in the second half one of the two teams wins
Handicap -The team starts at the start of the match with "n" goals advantage or disadvantage at the beginning of the match.
Variations:
Handicap 0:1 - Team 1 starts the match with a goal* down
Handicap 1:0 - Team 2 starts the match with a goal* down
Handicap 0:2 - Team 1 starts the match with two goals* down
Handicap 2:0 – Team 2 starts the match with two goals* down
Example "Handicap 0:1": if team 1 has a handicap of one goal, the prognosis will be determined as follows:
1 - Winner if team 1 wins the match by at least 2 goals difference
X - Winner if team 1 wins the match by one goal difference
2 - Winner if the match ends in a draw or team 2 wins the match
*This limit (“n”goals) will be added to the final result of the match to determine the forecast.
Asian Handicap
Variations:
Handicap (+1)
H1 - If Team 1 wins by any score or tie - All bets on this selection win.
If Team 1 loses by exactly 1 goal - All bets on this selection are refunded.
If Team 1 loses by 2 goals or more - All bets on this selection are void.
H2 - If team 2 wins by 2 goals or more – All bets on this selection are winners.
If team 2 wins by exactly 1 goal - All bets on this selection are refunded.
Draw or Team 2 to Lose - All bets on this selection are void.
Handicap (-1)
H1 - If team 1 wins by 2 goals or more - All bets on this selection are winners.
If Team 1 wins by exactly 1 goal - All bets on this selection are refunded.
Draw or Team 1 to Lose - All bets on this selection are void.
H2 - Tie or Team 2 to win by any score - All bets on this selection are winners.
If Team 2 loses by exactly 1 goal - All bets on this selection are refunded.
If Team 2 loses by 2 goals or more - All bets on this selection are void
Handicap (+1.5)
H1 - If Team 1 wins by any score or tie - All bets on this selection win.
If team 1 loses by exactly 1 goal - All bets on this selection win.
If Team 1 loses by 2 goals or more - All bets on this selection are void.
H2 - If team 2 wins by 2 goals or more - All bets on this selection are winners.
If team 2 wins by exactly 1 goal - All bets on this selection are void.
Draw or Team 2 to Lose - All bets on this selection are void.
Handicap (-1.5)
H1 - If team 1 wins by 2 goals or more - All bets on this selection are winners.
If home team 1 by exactly 1 goal - All bets on this selection are void.
Draw or Team 1 to Lose - All bets on this selection are void.
H2 - If Team 2 wins by any score or tie - All bets on this selection win.
If team 2 loses by exactly 1 goal - All bets on this selection win.
If team 2 loses by 2 goals or more - All bets on this selection are void.
Handicap (+1.25)
H1 - If Team 1 wins by any score or tie - All bets on this selection win.
If Team 1 loses by exactly 1 goal - Half of the bet is won and the other half of the bet is refunded.
If Team 1 loses by 2 goals or more - All bets on this selection are void.
H2 - If team 2 wins by 2 goals or more - All bets on this selection are winners.
If team 2 wins by exactly 1 goal - Half of the bet is refunded and the other half of the bet is lost.
Draw or Team 2 to Lose - All bets on this selection are void.
Handicap (-1.25)
H1 - If team 1 wins by 2 goals or more - All bets on this selection are winners.
If team 1 wins by exactly 1 goal - Half of the bet is refunded and the other half of the bet is lost.
Draw or Team 1 to Lose - All bets on this selection are void.
H2 - Tie or Team 2 to win by any score - All bets on this selection are winners.
If team 2 loses by exactly 1 goal - Half of the bet is won and the other half of the bet is refunded.
If team 2 loses by 2 goals or more - All bets on this selection are void.
Win the final -bet on the victory of one of the teams in the match. Possible overtime/penalty shots are also taken into account.
For 3rd Place- bet on the victory of one of the teams in the match. Any extra time/shootouts are also taken into account.
Victory –bet on the victory of one of the teams in the match. In case of a tie, the bet receives odds of 1.00.
Victory PR –bet on the victory of one of the teams for the first half. In case of a tie, the bet receives odds of 1.00.
Victorie DR –bet on the victory of one of the teams for the 2nd half. In case of a tie, the bet receives the odds of 1.00.
The margin of victory- bet on the score difference at which team 1 / team 2 wins
Variations:
Team 1 “>2” – team 1 wins by more than 2 goals difference
Team 1"2" - team 1 wins with exactly 2 goals difference
Team 1 "1" - team 1 wins by exactly 1 goal difference
Draw - Tie
Team 2 "1" - team 1 wins by exactly 1 goal difference
Team 2 "2" - team 2 wins by exactly 2 goals difference
Team 2 “>2” - team 2 wins by more than 2 goals difference
Total goals -the bet is on the total number of goals scored in the match
Variations:
Under – in the match fewer goals were scored in total than the set limit
Over - in the match more goals were scored in total than the set limit
Total Goals PR -the bet refers to the total number of goals scored in the 1st half
Variations:
Under – in the match fewer goals were scored in total than the set limit
Over - in the match more goals were scored in total than the set limit
Total Goals DR -the bet is on the total number of goals scored in the 2nd half
Variations:
Under – in the match fewer goals were scored in total than the set limit
Over - in the match more goals were scored in total than the set limit
Total goals team 1 -the bet refers to the total number of goals scored in the match by team 1
Variations:
Under – scored fewer goals in total than the set limit in the match
Over - scored more goals in total than the set limit in the match
Total goals team 2 -the bet refers to the total number of goals scored in the match by team 2
Variations:
Under – scored fewer goals in total than the set limit in the match
Over - scored more goals in total than the set limit in the match
Total goals team 1 PR -the bet refers to the total number of goals scored in the 1st half by team 1
Variations:
Under – scored fewer goals in total than the set limit in the match
Over - scored more goals in total than the set limit in the match
Total goals team 2 PR -the bet refers to the total number of goals scored in the 1st half by team 2
Variations:
Under – scored fewer goals in total than the set limit in the match
Over - scored more goals in total than the set limit in the match
Total goals team 1 DR -the bet refers to the total number of goals scored in the 2nd half by team 1
Variations:
Under – scored fewer goals in total than the set limit in the match
Over - scored more goals in total than the set limit in the match
Total goals team 2 DR -the bet is on the total number of goals scored in the 2nd half by team 2
Variations:
Under – scored fewer goals in total than the set limit in the match
Over - scored more goals in total than the set limit in the match
Exact number of goals -the bet is on the exact number of goals scored in the match
Exact number of goals team 1 -the bet is on the exact number of goals scored in the match by team 1
Exact number of goals team 2 -the bet is on the exact number of goals scored in the match by team 2
Goal Interval -the bet refers to a certain range of goals in the match
Ex.:
the range 1-3 goals is a winner if a minimum of 1 goal and a maximum of 3 goals are scored in the match
the interval 0-1 goals is a winner if no goal is scored or a maximum of 1 goal is scored in the match
the 2-3 goal interval is a winner if a minimum of 2 goals and a maximum of 3 goals are scored in the match
7+ is a winner if 7 or more goals are scored in the match
Goal interval team 1– the bet refers to a certain range of goals of team 1 in the match
Team goal interval2- the bet refers to a certain range of goals of team 2 in the match
Team 1 does not score -the bet refers to the finality in which team 1 does not concede a goal in the match
Team 2 doesn't get a goal -the bet refers to the finality of team 2 not conceding a goal in the match
Sure Victory –one of the teams wins to zero
variants
Team 1 wins to nil
Team 2 wins to nil
Double Victory –one of the teams wins both halves
variants
Team 1 wins both halves
Team 2 wins both halves
Total Asian Goals
Variations:
Under – in the match fewer goals were scored in total than the set limit
Over - in the match more goals were scored in total than the set limit
If the exact number of goals will be scored, odds of 1.00 will be given
Under 1- it is not scored during regular game time, and if exactly 1 goal is scored, odds of 1.00 will be given;
Under 1.25 –it is not scored during regular game time, and if exactly 1 goal is scored, half of the stake written on the ticket will be awarded;
Under 1.75– exactly 1 goal is scored during regular game time, and if exactly 2 goals are scored, half of the stake written on the ticket will be awarded;
Under 2- A maximum of 1 goal is scored during regular game time, and if exactly 2 goals are scored, odds of 1.00 will be given;
Over 1- at least 2 goals are scored during regular game time, and if exactly 1 goal is scored, odds of 1.00 will be given;
Over 1.25 –at least 2 goals are scored during regular game time, and if exactly 1 goal is scored, half of the bet written on the ticket is lost;
Over 1.75 –a minimum of 3 goals are scored during regular game time, and if exactly 2 goals are scored, half of the bet written on the ticket is won, and the other half is refunded;
Over 2- At least 3 goals are scored during regular game time, and if exactly 2 goals are scored, odds of 1.00 will be given;
Total Goals Asian PR
Under – in the 1st half, fewer goals were scored in total than the set limit
Over - in the 1st half more goals were scored in total than the set limit
*If the exact number of goals is scored, odds of 1.00 will be given
Total Asian Goals DR
Under – in the 2nd half, fewer goals were scored in total than the set limit
Over - in the 2nd half more goals were scored in total than the set limit
*If the exact number of goals is scored, odds of 1.00 will be given
Both score– both teams will score at least one goal in the match
Variations:
YES – both teams will score at least one goal in the match
NO – at least one of the two teams will not score in the match
Both scorePR – both teams will score at least one goal in the 1st half
Variations:
YES – both teams will score at least one goal in the 1st half
NO – at least one of the two teams will not score in the 1st half
Both mark DR– both teams will score at least one goal in the 2nd half
Variations:
YES – both teams will score at least one goal in the 2nd half
NO – at least one of the two teams will not score in the 2nd half
Both halves over 1.5
Variations:
YES - more than 1.5 goals are scored in each half
NO - no more than 1.5 goals are scored in at least one half
Both halves under 1.5
Variations:
YES - under 1.5 goals are scored in each half
NO - more than 1.5 goals are scored in at least one half
Team 1 wins at least one inning
Variations:
Yes
Not
Team 2 wins at least one inning
Variations:
Yes
Not
Match play –the bet is on the first team to score in the match and the final result in the match (1X2)
Which team scores?
Variations:
Team 1 only
Only team 2
both
None
Pause/Final - the bet refers to the result at half-time as well as the final result of the match. For the bet to be a winner, both predictions must be correct.
Variations: 1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, 2/2
1/1 - Team 1 leads at half time and wins the match
1/X - Team 1 leads at half-time and the match ends in a draw
1/2 – Team 1 leads at halftime and Team 2 wins at the end of the match
X/1 – At halftime the score is equal and at the end team 1 wins
X/X – At half time the score is equal and the match ends in a draw
X/2 - At half time the score is equal and team 2 wins the match
2/1 - Team 2 leads at half-time and Team 1 wins the match
2/X - Team 2 leads at half time and the match ends in a draw
2/2 - Team 2 leads at half-time and wins the match
Break or End (PsF) -is the type of bet for which at least one of the results recorded at halftime or at the end of regulation time must be correctly indicated.
There are 3 types of predictions:
1 - Team 1 leads at half-time or wins at the end
X - The result must be equal either at half-time or at the end
2 - Team 2 leads at half-time or wins at the end
Even/Odd
Variations:
EVEN - the number of goals scored in regulation time is even
ODD – the number of goals scored in regulation time is odd
*The score 0-0 is considered even
Final and total goals -the bet refers to the final result of the match (1, X or 2 ) and the total number of goals scored in the match.
Variations:
1 and Over X.5 – Team 1 wins the match and goals are scored in the match over the chosen limit
1 and Under X.5 – Team 1 wins the match and goals are scored in the match under the chosen limit
X and Over X.5 - The match ends in a draw and goals are scored in the match over the chosen limit
X and Under X.5 - Match ends in a draw and goals are scored in the match over the chosen limit
2 and Over X.5 - Team 2 wins the match and goals are scored in the match over the selected limit
2 and Under X.5 - Team 2 wins the match and goals are scored in the match over the chosen limit
Final and both score -the bet is on the final result of the match (1, X or 2 ) and both teams to score in the match.
1 and Yes - Team 1 wins the match and both teams score in the match
1 and No - Team 1 wins the match and at least one of the teams does not score in the match
X and Yes - The match ends in a draw and both teams score in the match
X and No - The match ends in a draw and at least one of the teams does not score in the match
2 and Yes - Team 2 wins the match and both teams score in the match
2 and No - Team 2 wins the match and at least one of the teams does not score in the match
PR 1X2 and total goals -the bet is on the final result of the 1st half (1, X or 2 ) and the total number of goals scored in the 1st half.
1 and Over - Team 1 wins the first half and goals are scored in the first half over the chosen limit
X and Over – First half ends in a draw and goals are scored in the first half over the chosen limit
2 and Over - Team 2 wins the first half and goals are scored in the first half over the chosen limit
1 and Under - Team 1 wins the first half and goals are scored in the first half under the chosen limit
X and Under – First half ends in a draw and goals are scored in the first half under the chosen limit
2 and Sub- Team 2 wins the first half and goals are scored in the first half under the chosen limit
PR 1X2 and both score -the bet is on the final result of the 1st half (1, X or 2 ) and both teams to score in the 1st half.
1 and Yes- Team 1 wins the first half and both teams score in the first half
1 and No - Team 1 wins the first half and at least one of the teams does not score in the first half
X and Yes - The first half ends in a draw and both teams score in the first half
X and No - The first half ends in a draw and at least one of the teams does not score in the first half
2 and Yes- Team 2 wins the first half and both teams score in the first half
2 and No - Team 2 wins the first half and at least one of the teams does not score in the first half
1X and Yes - First team wins or tied at the end of the first half and both teams score in the first half
1X and No - First team wins or it is tied at the end of the first half and at least one of the teams does not score in the first half
X2 and Yes - Both teams win or it is tied at the end of the first half and both teams score in the first half
X2 and No - Two teams win or it is tied at the end of the first half and at least one of the teams does not score in the first half
12 and Yes - First team or second team wins at the end of the first half and both teams score in the first half
12 and No - First team or second team wins at the end of the first half and at least one of the teams does not score in the first half
Team 1 wins or Over– the bet is a winner if team 1 wins at the end of the match or if goals are scored in the match over the chosen limit
Team 1 wins or Under– the bet is a winner if team 1 wins at the end of the match or if goals are scored in the match below the chosen limit
Equal or Over– the bet refers to the tie at the end of the match or that goals are scored in the match over the chosen limit
Equal or Under- the bet refers to the tie at the end of the match or that goals are scored in the match under the chosen limit
Team 2 wins or Over– the bet refers to team 2 to win at the end of the match or that goals are scored in the match over the chosen limit
Team 2 wins or Under– the bet refers to team 2 to win at the end of the match or that goals are scored in the match under the chosen limit
Other combinations both score–bet includes double chance combinations and 1st half (PR)/2nd half (DR) both teams to score
1X and PR Yes- The first team wins or the score is tied at the end of the match and both teams score in the first half
1X and PR No- The first team wins or the score is equal at the end of the match and at least one of the teams does not score in the first half
12 and PR Yes– First team or second team wins at the end of the match and both teams score in the first half
12 and PR No– First team or second team wins at the end of the match and at least one of the teams does not score in the first half
X2 and PR Yes- Two teams win or the score is tied at the end of the match and both teams score in the first half
X2 and PR No- Two teams win or the score is equal at the end of the match and at least one of the teams does not score in the first half
1X and DR Yes– The first team wins or the score is tied at the end of the match and both teams score in the second half
1X and DR No - 1X and PR No- The first team wins or the score is equal at the end of the match and at least one of the teams does not score in the first half
12 and DR Yes- First team or second team wins at the end of the match and both teams score in the second half
12 and DR No- First team or second team wins at the end of the match and at least one of the teams does not score in the second half
X2 and DR Yes- Two teams win or the score is tied at the end of the match and both teams score in the second half
X2 and DR No- Second team wins or tied at the end of the match and at least one of the teams does not score in the second half
DR and total goals -the bet is on the final result of the 2nd half (1, X or 2) and the total number of goals scored in the 2nd half.
DR and both score -the bet is on the final result of the 2nd half (1, X or 2) and both teams to score in the 2nd half.
Team to score first (First goal)
1 – Team 1 scores the first goal in the match
2 – Team 2 scores the first goal in the match
Variations:
Team 1 scores first
None (0:0)
Team 2 scores first
Last scoring team (Last goal)
1 – Team 1 scores the last goal in the match
2 – Team 2 scores the last goal in the match
Variations:
Team 1 scores last
None ( 0:0 )
Team 2 scores last
Mark/don't mark, the team/teams that score/score or do not score/score in the match must be specified
Score Team 1– the bet refers to whether team 1 will score
Variations:
Yes
Not
Score Team 2- the bet refers to whether team 2 will score
Variations:
Yes
Not
Both score in both halves -the bet is on whether both teams will score in each half
Variations:
Yes
Not
Team 1 scores in both halves -the bet is on whether team 1 will score in each half
Variations:
Yes
Not
Team 2 scores in both halves -the bet is on whether team 2 will score in each half
Variations:
Yes
Not
Both mark PR -the bet is on whether both teams will score in the 1st half
Variations:
Yes
Not
Both mark DR-the bet is on whether both teams will score in the 2nd half
Variations:
Yes
Not
Team 1 scores PR -the bet is on whether team 1 will score in the 1st half
Variations:
Yes
Not
Team 2 scores PR -the bet is on whether team 2 will score in the 1st half
Variations:
Yes
Not
Team 1 scores DR -the bet is on whether team 1 will score in the 2nd half
Variations:
Yes
Not
Team 2 scores DR -the bet is on whether team 2 will score in the 2nd half
Variations:
Yes
Not
Correct Score -is the type of bet by which the exact score must be indicated at the end of the regular game time.
Correct scorePR – the bet refers to the exact score in the first half of the match.
Correct Score DR– the bet refers to the exact score in the second half of the match.
Half with more goals -the bet refers to the half with the most goals scored (regardless of which of the two teams scores them).
Variations:
-more goals are scored in the first half than in the second half
- the same number of goals are scored in both halves
- more goals are scored in the second half than in the first half
Team 1 half with more goals –the bet refers to the half in which team 1 scores more goals
Team 2nd half with more goals -the bet refers to the half in which team 2 scores more goals
Who qualifies (Eligibility) -the bet is on the team/player who qualifies further in the competition/tournament.
Qualification Method (Victory Method) -the bet refers to how the team qualifies further in the competition/tournament
Variations:
in regular time
in overtime
to penalties
There will be overtime
Variations:
Yes
Not
There will be penalty kicks -the bet is on whether the match will be decided after penalty kicks
Variations:
Yes
Not
It will be empty in extra time -the bet refers to whether a goal will be scored in extra time (in the two regular extra periods)
Variations:
Yes
Not
The first 10 minutes(1X2) - the bet refers to the result of the first 10 minutes of the match (00:00 - 09:59)
The first 15 minutes(1X2) - the bet refers to the result of the first 15 minutes of the match (00:00 - 14:59)
Interval minute of the first goal:
Variations:
1-15 - the first goal is scored before the 15:00 minute
16-30 - the first goal is scored from minute 15:01 to minute 30:00
31-45 - the first goal is scored from minute 30:01 to the end of the first half
46-60 - the first goal is scored from minute 45:01 to minute 60:00
61-75 - the first goal is scored from minute 60:01 to minute 75:00
76-90 - the first goal is scored from minute 75:01 until the end of regulation time
01-10 the first goal is scored until the 10:00 minute;
11-20 the first goal is scored from minute 10:01 to minute 20:00;
21-30 the first goal is scored from minute 20:01 to minute 30:00;
31-40 the first goal is scored from minute 30:01 to minute 40:00;
41-50 the first goal is scored from minute 40:01 to minute 50:00;
51-60 the first goal is scored from minute 50:01 to minute 60:00
61-70 the first goal is scored from minute 60:01 to minute 70:00;
71-80 the first goal is scored from minute 70:01 to minute 80:00
81 + the first goal is scored from the 80:01 minute until the end of regular playing time.
1–27 the first goal is scored until the 27:00 minute;
28 + the first goal is scored from minute 27:01 until the end of regulation time
FREEnaked
Double chance and total goals -the bet refers to the double chance at the end of the match (1X, X2 or 12) and the total number of goals scored in the match.
1X and Under - First team win or draw and goals are scored in the match under the chosen limit
12 and Under - Win first team or second team and goals are scored in the match under your chosen limit
X2 and Under - Both teams win or draw and goals are scored in the match under the chosen limit
1X and Over - First team win or draw and goals are scored in the match over the chosen limit
12 and Over - Win first team or second team and goals are scored in the match over the chosen limit
X2 and Over - Both teams win or draw and goals are scored in the match over the chosen limit
Double chance and both score -the bet refers to the double chance at the end of the match (1X, X2 or 12) and both teams to score in the match
Double chance and both score PR -the bet refers to the double chance at the end of the 1st half (1X, X2 or 12) and both teams to score in the 1st half
Double chance and both score DR -the bet refers to the double chance at the end of the 2nd half (1X, X2 or 12) and both teams to score in the 2nd half
Double chance and both score PR -the bet refers to the double chance at the end of the match (1X, X2 or 12) and both teams to score in the 1st half
Double chance and both score DR -the bet refers to the double chance at the end of the match (1X, X2 or 12) and both teams to score in the 2nd half
No team 1- team 2 wins or there is a tie at the end of regulation time (if team 1 wins, odds 1.00 are given)
No team 2- team 1 wins or there is a tie at the end of regulation time (if team 2 wins, odds 1.00 are given)
It will be a penalty– the bet refers to whether or not a penalty will be awarded in the match
Correct Score Halftime/Final– the bet refers to the exact score at half-time and at the end
0:0/0:0 – for the bet to be a winner, it is necessary that the score at half-time be 0:0 and at the end of the match the score be 0-0
0:0/0:1 – for the bet to be a winner, it is necessary that the score at half-time be 0:0 and at the end of the match the score be 0-1
1:0/1:0 – for the bet to be a winner, the score at half-time must be 1:0 and at the end of the match the score must be 1-0
Team 1 wins or both score
Variations:
Yes
Not
Team 2 wins or both score
Variations:
Yes
Not
Equal or both score
Variations:
Yes
Not
How the first goal will be scored– The bet refers to how the first goal will be scored. The betting options are: Shot (the goal must be scored with any part of the body other than the head and other types do not count), Head (the last touch of the ball by the scorer must be with the head), Own goal (if the goal was declared an own goal), Penalty (the goal must be scored directly from the penalty kick. Goals scored after a rejection or missed kick do not count), Free kick (the goal must be scored directly from a free kick or corner to count Deflected kicks count as long as the goal is awarded to the player who took the free kick or corner kick) or No goal.
Halftime/Final and total -the bet refers to the result at half-time, as well as the final result of the match, but also the total number of goals scored in the match.
1/1 and Under - Team 1 to win the first half and at the end of the match (regular time) and goals are scored in the match under the chosen limit
X/X and Under - At half-time the score is equal, the match ends in a draw and goals are scored in the match under the chosen limit
2/1 and Over - Team 2 wins the first half but loses the match in regular time and goals are scored in the match over the chosen limit
PR/DR both score– the bet refers to the situation in which both teams score in the first or second half with the variants Yes/Yes, No/No, Yes/No or No/Yes.
Kick off- bet on the team that will have the kickoff of the match.
Total yellow cards
Bets will be on the number of yellow cards awarded during regular playing time, for 90 minutes (including extra minutes)
Any card awarded after the final whistle will not count. Cards received by other team members (for example: managers, coaches, substitutes or substitute players) are not taken into account when calculating the total number of cards. If the match is abandoned before the 90 minutes have been played, bets are refunded, unless the betting decision has already been determined.
Variations:
Under - at the end of regular time, fewer yellow cards have been awarded than indicated
Over - more yellow cards than indicated have been awarded at the end of regulation time
Total yellow cards team 1
Under - at the end of the match team 1 received fewer yellow cards than indicated
Over - at the end of the match team 1 received more yellow cards than indicated
Total yellow cards team 2
Under - at the end of the match team 2 received fewer yellow cards than indicated
Over - at the end of the match team 2 received more yellow cards than indicated
First yellow card
The bet refers to the situation in which one of the teams receives the first yellow card in the match with the following variants: Team 1, Team 2, no yellow card in the match
Number of yellow cards
The bet is on the exact number of yellow cards (<4; 4; 5; 6; 7; 8; 9; 10; 11; 12+)
Number of yellow cards team 1
The bet is on the exact number of yellow cards received by team 1 (<2; 2; 3; 4+)
Number of yellow cards team 2
The bet is on the exact number of yellow cards received by team 2 (<2; 2; 3; 4+)
The team with more yellow cards
The bet is on the team receiving more yellow cards in the match, in regulation time: team 1, team 2 or equal.
Total yellow cards PR
Under – fewer yellow cards than indicated at the end of the first half
Over - more yellow cards than indicated at the end of the first half
Total yellow cards team 1 PR
Under - at the end of the first half team 1 received fewer yellow cards than indicated
Over - at the end of the first half team 1 received more yellow cards than indicated
Total yellow cards team 2 PR
Under - at the end of the first half team 2 received fewer yellow cards than indicated
Over - at the end of the first half team 2 received more yellow cards than indicated
First yellow card PR
The bet refers to the team receiving the first yellow card in the first half, with the following variants: Team 1, Team 2, no yellow card
Exact number of yellow cards PR
The bet is on the exact number of yellow cards in the first half
Number of yellow cards team 1 PR
The bet is on the number of yellow cards received by team 1 in the first half
Number of yellow cards team 2 PR
The bet is on the number of yellow cards received by team 2 in the first half
The team with the most yellow cards PR
The bet is on which team receives more yellow cards in the first half: team 1, team 2 or equal
Total yellow cards DR
Sub - at the end of the second half, fewer yellow cards were awarded than indicated
Over - more yellow cards than indicated at the end of the second half
Total yellow cards team 1 DR
Under - at the end of the second half team 1 received fewer yellow cards than indicated.
Over – at the end of the second half team 1 received more yellow cards than indicated.
Total yellow cards team 2 DR
Sub - at the end of the second half team 2 received fewer yellow cards than indicated.
Over - at the end of the second half team 2 received more yellow cards than indicated.
First yellow card DR
The bet refers to the team receiving the first yellow card in the second half, with the following variants: Team 1, Team 2, no yellow card.
Exact number of yellow cards DR
The bet is on the exact number of yellow cards in the second half.
Number of yellow cards team 1 DR
The bet is on the number of yellow cards received by team 1 in the second half.
Number of yellow cards team 2 DR
The bet is on the number of yellow cards received by team 2 in the second half.
The team with more yellow cards DR
The bet is on the team receiving more yellow cards in the second half: team 1, team 2 or equal.
Total cards
Bets will be on the number of cards awarded during the regular game time of 90 minutes (includes additional minutes).
Any card awarded after the final whistle will not count. Cards received by other team members (for example: managers, coaches, substitutes or substitute players) are not taken into account when calculating the total number of cards. If the match is abandoned before the 90 minutes have been played, bets are refunded, unless the betting decision has already been determined.
Yellow card counts as 1 card and red or yellow-red counts as 2. The second yellow card for a player leading to a yellow-red does not count. Consequently, a player cannot have more than 3 cards.
Predictions:
Under - at the end of the regular game time, fewer cards than indicated were awarded;
Over - at the end of regular playing time, more cards than indicated were awarded;
Total cards team 1
Under - at the end of the match team 1 received fewer cards than indicated.
Over - at the end of the match team 1 received more cards than indicated.
Total cards team 2
Under - at the end of the match team 2 received fewer cards than indicated.
Over - at the end of the match team 2 received more cards than indicated.
The first card
The bet refers to the team receiving the first card in the match with the following variants: Team 1, Team 2, no card.
Count cards exactly
The bet refers to the exact number of cards (<4; 4; 5; 6; 7; 8; 9; 10; 11; 12+)
Number of cards team 1
The bet is on the exact number of cards received by team 1 (<2; 2; 3; 4+)
Number of cards team 2
The bet is on the exact number of cards received by team 2 (<2; 2; 3; 4+)
The team with the most cards
The bet is on the team receiving more cards in the match during regular time: team 1, team 2 or equal.
Total PR cards
Under – at the end of the first half fewer cards were awarded than indicated.
Over - more cards than indicated were awarded at the end of the first half.
Total cards team 1 PR
Under - at the end of the first half team 1 received fewer cards than indicated.
Over - at the end of the first half team 1 received more cards than indicated.
Total cards team 2 PR
Under - at the end of the first half team 2 received fewer cards than indicated.
Over - at the end of the first half team 2 received more cards than indicated.
First PR card
The bet refers to which team receives the first card in the first half, with the following variants: Team 1, Team 2, no card.
Exact number of PR cards
The bet is on the exact number of cards in the first half.
Number of cards team 1 PR
The bet is on the exact number of cards received by team 1 in the first half.
Number of cards team 2 PR
The bet is on the exact number of cards received by team 2 in the first half.
The team with the most PR cards
The bet is on the team receiving more cards in the first half: team 1, team 2 or equal.
Total cards DR
Under - at the end of the second half fewer cards were awarded than indicated.
Over - at the end of half two more cards than indicated were awarded.
Total cards team 1 DR
Sub - at the end of the second half team 1 received fewer cards than indicated.
Over – at the end of the second half team 1 received more cards than indicated.
Total cards team 2 DR
Under - at the end of the second half team 2 received fewer cards than indicated.
Over - at the end of the second half team 2 received more cards than indicated.
Halftime first card DR
The bet refers to the team receiving the first card in the second half, with the following variants: Team 1, Team 2, no card.
Exact number of DR cards
The bet is on the exact number of cards in the second half.
Number of cards team 1 DR
The bet refers to the number of cards received by team 1 in the second half.
Number of cards team 2 DR
The bet refers to the number of cards received by team 2 in the second half.
The team with more cards DR
The bet is on the team receiving more cards in the second half: team 1, team 2 or equal.
Total card points
Yellow card is worth 10 points and red or yellow-red cards are worth 25 points. The second yellow card leading to a yellow-red card for a player does not count. Consequently, a player cannot accumulate more than 35 penalty points. Cards shown after the match are not taken into account. Cards for non-players (coaches, managers, bench players, substitute players) do not count.
Under – at the end of the match there were fewer points than the limit.
Over – at the end of the match there were more points than the limit.
Cardboard point range
The bet has the following betting options: 0-30; 31-45; 46-60; 61-75; 76+
Total PR card points
Under – at the end of the first half there were fewer points than the limit.
Over – at the end of the first half there were more points than the limit.
PR Card Points Range
The bet has the following betting options: 0-10; 11-25; 26-40; 41+
Red card
Any card awarded after the final whistle will not count. Cards received by other team members (for example: managers, coaches, reserves or substitute players) do not count.
Yes – at least one red card is awarded in the match.
No – no red card is awarded in the match.
Red card team 1
Yes – Team 1 will receive a red card.
No – Team 1 will not receive a red card.
Red card team 2
Yes – Team 2 will receive a red card.
No – Team 2 will not receive a red card.
PR red card
Yes – at least one red card is awarded in the first half.
No - no red card in the first half.
Red card team 1 PR
Yes – Team 1 will receive a red card in the first half.
No – Team 1 will not receive a red card in the first half.
Red card team 2 PR
Yes – Team 2 will receive a red card in the first half.
No – Team 1 will not receive a red card in the first half.
Red card DR
Yes – at least one red card is awarded in the second half.
No - no red card is awarded in the second half.
Red card team 1 DR
Yes – Team 1 will receive a red card in the second half.
No – Team 1 will not receive a red card in the second half.
Red card team 2 DR
Yes – Team 2 will receive a red card in the second half.
No – Team 2 will not receive a red card in the second half.
Total corners
Bets will refer to the number of corners in the match during the regular game time of 90 minutes. Corners that are awarded but not taken for any reason do not count. This type of bet can be adjustable (there can be several values of the number of corners in the match) set by the Organizer.
Under - at the end of the match, fewer corners were executed than indicated.
Over - at the end of the match, more corners were executed than those indicated.
Total corners team 1
Under - at the end of the match team 1 executed fewer corners than indicated.
Over - at the end of the match team 1 executed more corners than indicated.
Total corners team 2
Sub - at the end of the match, team 2 executed fewer corners than indicated.
Over - at the end of the match, team 2 executed more corners than indicated.
Team with more corners (1X2 Corners)
Which team executes more corners at the end of the match: team 1, team 2 or tie.
Handicap corners
It represents the type of bet in which a team receives one or more corner advantage, so the number of corners at the end of regulation time is added to the handicap at the beginning of the match and results in the final number of corners taken into account to settle the bet.
First corner
The bet will be on which team receives the first corner in the match: team 1, team 2 or no corner.
The last corner
The bet will be on the team receiving the last corner in the match: team 1, team 2 or no corner.
Number of corners
The bet refers to the number of corners in the match (<9; 9-11; 12+).
Team 1 number of corners
The bet refers to the number of corners of team 1 (0-2; 3-4; 5-6; 7+).
Team 2 number of corners
The bet refers to the number of corners of team 2. (0-2; 3-4; 5-6; 7+).
Odd/Even corners
The bet refers to the number of corners in the match, respectively whether it will be even or odd (0 corners represents an even number of corners).
Total corners PR
Under - at the end of the first half, fewer corners were executed than indicated.
Over - at the end of the first half, more corners were executed than indicated.
Total corners team 1 PR
Under - at the end of the first half team 1 executed fewer corners than indicated.
Over - at the end of the first half, team 1 executed more corners than indicated.
Total corners team 2 PR
Under - at the end of the first half team 2 executed fewer corners than indicated.
Over - at the end of the first half, team 2 executed more corners than indicated.
The team with more PR corners
Which team executes more corners at the end of the first half: team 1, team 2 or tie.
Handicap corners PR
It represents the type of bet in which a team receives one or more corner advantage, so that the number of corners at the end of the first half is added to the handicap at the beginning of the match and thus results in the number of corners taken into account for the settlement of the bet.
First PR corner
The bet will be on the team taking the first corner in the first half: team 1, team 2 or no corner.
The last PR corner
The bet will be on the team taking the last corner in the first half: team 1, team 2 or no corner.
Number of PR corners
The bet refers to the exact number of corners in the first half (<5; 5-6; 7+).
Team 1 number of corners PR
The bet refers to the exact number of corners of team 1 (<2; 2; 3; 4+).
Team 2 number of corners PR
The bet is on the exact number of corners for team 2 (<2; 2; 3; 4+).
Odd/even corners PR
The bet refers to the exact number of corners in the first half, respectively whether it will be even or odd (0 corners represents an even number of corners).
Total corners DR
Under - at the end of the second half, fewer corners were executed than indicated.
Over - at the end of the second half, more corners were executed than those indicated.
Second half total corners team 1
Sub - at the end of the second half, team 1 executed fewer corners than indicated.
Over - at the end of the second half, team 1 executed more corners than indicated.
Total corners team 2 DR
Under - at the end of the second half, team 2 executed fewer corners than indicated.
Over - at the end of the second half, team 2 executed more corners than indicated.
The team with more corners DR
Which team executes more corners at the end of the second half: team 1, team 2 or tie.
Handicap corners DR
Represents the type of bet in which a team receives one or more corner advantage, so that the number of corners at the end of the second half is added to the handicap at the beginning of the match and thus results in the number of corners taken into account for the settlement of the bet.
First corner DR
The bet will be on the team taking the first corner in the second half: team 1, team 2 or no corner.
The last corner DR
The bet will be on the team taking the last corner in the second half: team 1, team 2 or no corner.
Number of corners DR
The bet refers to the number of corners in the second half (<5; 5-6; 7+).
Team 1 corner number DR
The bet is on the exact number of corners for team 1 in the second half (<2; 2; 3; 4+).
Team 2 number of corners DR
The bet is on the exact number of corners for team 2 in the second half (<2; 2; 3; 4+).
Odd/even corners DR
The bet refers to the number of corners in the second half, respectively whether it will be even or odd (0 corners represents an even number of corners).
Betting on scorers
Scorer - Players who will enter the field will be designated as participants and those who will not enter the field will receive odds of 1.00. The own goal does not count.
Predictions:
Score - That player will score at any time during regulation time;
First Scorer - The player will score the first goal in the match during regulation time;
Last Scorer - The player will score the last goal in the match during regulation time;
Double scorer – The player scores at least 2 goals in regular game time;
Hattrick (triple scorer) – The player scores at least 3 goals in regular playing time.
Multiscore– the bet is a winner if the final result of the match represents one of the options presented.
Both score and total goals:
Variations:
Yes and Over – the bet is a winner if both teams score and more goals are scored in the match than the limit set in the offer
No and Over – the bet is a winner if at least one of the teams does not score and more goals are scored in the match than the limit set in the offer
Yes and Under – the bet is a winner if both teams score and fewer goals are scored in the match than the limit set in the offer
Over and Under – the bet is a winner if at least one of the teams does not score and fewer goals are scored in the match than the limit set in the offer
Both score or over 2.5 goals –the bet is winning if one of the variants occurs in the match.
variants
Yes – at least one of two options is happening
Nope – neither option happens in the match
Total Goals - Indicates if the total number of goals in the match will be under or over the specified number
Total Offsides – Indicates if the total number of offsides in the match will be under or over the specified number
Substitute score – The bet refers to the fact that a player who will replace a starter will score in the match (the player is not a starter, he must enter from the bench)
Total Fouls - Indicates if the total number of fouls committed in the match will be Over or Under the limit
specified.
Total fouls committed by team 1 – Indicates whether the total number of fouls committed by Team 1 will be Over or Under the specified number.
Total fouls committed by team 2 - Indicates whether the total number of fouls committed by Team 2 will be Over or Under the specified number.
Fouls 1X2 – Bet on the team that will have the most fouls in the match.
Total Shots on Goal - Indicates if the total number of shots on goal will be over or under the specified number.
Shots on goal 1X2 - Bet on the team that will have the most shots on goal in the match.
Total Shots on Goal Team 1 - Indicates if the total number of shots on goal made by Team 1 will be over or under the specified number.
Total Shots on Goal Team 2 – Indicates if the total number of shots on goal made by Team 2 will be over or under the specified number.
Total shots on goal player - Indicates if the total number of shots on goal made by the indicated player will be over or under the specified number.
Total Offsides - Indicates if the total number of offsides in the match is Over or Under the specified number.
Offsides 1X2 - Bet on the team that will have the most offsides in the match.
Total offsides team 1 – It indicates whether the total number of offsides had by Team 1 will be over or under the specified number.
Total offsides team 2 – It indicates if the total number of offsides had by Team 2 will be over or under the specified number.
Either Goalkeeper to Score – Bet on whether either goalkeeper will score at least one goal in the match.
3 Tennis
3.1In Play
In the event of withdrawal or no-show of any player, all undecided bets are considered void.
In the event of any delay (rain, darkness, etc.) all bets remain unsettled and will continue to stand until the match resumes.
If a penalty point is awarded by the referee, all bets on that game stand.
If a match ends before a particular point/range is completed, all points/ranges related to that point/range will be considered void.
If a player forfeits before the start of the match or the Organizers declare the tournament over for any reason, odds of 1.00 are given.
In the event of a withdrawal or disqualification of a player all undecided bets will be considered void, except for bets already settled.
For doubles tennis matches, which are played in 2/3 sets, the third set known as the maxi tie break is taken into account when settling bets as a normal set.
If a particular bet remains open with an incorrect score that has a significant impact on the odds, we reserve the right to declare that bet void.
If the player/team is displayed incorrectly, we reserve the right to declare the bet void.
If a player withdraws, all undecided bets are considered void.
If the deciding set of a match - Best of 3 - is played as a tie-break - then it will be considered as the third set.
Each tie-break or Super tie-break is considered as one game.
3.2Pre-match
Withdrawal from the match
In the event of withdrawal or disqualification in the match, all types of bets that have not yet been settled will be void.
Bets must be decided to be set. For example, if a match ends in a draw in the first set at 4-4, we will void bets on the first set total over 9.5 games, as the number of games at the time of the draw was only 8.
A tennis match is considered to have started with the first serve.
If a player forfeits before the start of the match or the Organizers declare the tournament over for any reason, odds of 1.00 are given.
In case of postponements (rain, darkness, etc.) all bets will remain undecided until the match continues.
If penalty point(s) are awarded by the referee, all bets stand.
If a match is decided by a super tie-break then it will be considered to be set 3.
All tie-breaks or super tie-breaks count as 1 game.
For doubles tennis matches, which are played in 2/3 sets, the third set, known as the maxi tie break, is taken into account for betting approval as a normal set.
Non-appearance in the match
In the event of a competitor not showing up, all bets will be void.
The match was not played according to the list
If one of the following circumstances occurs, bets will stand:
- Changing the start time/start day of the match
- Change of venue
- Moving from indoor to outdoor or vice versa
- Changing the playing surface (whether before or during the match)
- If the player/team is displayed incorrectly, we reserve the right to void the bet
3.3Markets / Live
1. Final result
2. Which player will win the set
3. Which player will win games X and Y in set n
4. Final result (in sets - best of 3)
5. Final result (in sets - best of 5)
6. Number of sets (best of 3)
7. Number of sets (best of 5)
8. First set – who wins game x
9. Set 2 - who wins game x
10. Set 3 - who wins game x
11. Set 4 - who wins game x
12. Set 5 - who wins game x
13. Total number of games
14. First set - total games
15. Set 2 - total games
16. Set 3 - total games
17. Set 4 - total games
18. Set 5 - total games
19. Number of games odd/even
20. First set - odd/even
21. Set 2 - odd/even
22. Set 3 - odd/even
23. Set 4- odd/even
24. Set 5 - odd/even25. First set – score in games
26. Set 2 - the score in games27. Set 3 - score in game28. Set 4 - score in game29. Set 5 - score in game30. First set - score of game X or break31. 2nd set - score of game X or break32. 3rd set - score of game X or break33. 4th set - score of game X or break
34. 5th set - score of game X or break35. Who wins point X in game Y of set z37. Correct score sets38. Tiebreak in match39. Tiebreaker in the X40 set. Handicap in the match41. Handicap in set X42. Player 1 to win a set43. Player 2 to win a set44. First set/match45. Any set will end 6:0 or 0:646. The exact number of points in the X range of the Y47 set. Total player games 148. Total player games 249. First to X points in game Y of the Z50 set. Who will win the first X point in Game Y of the Z51 set. The first in the X range of the Y52 set. Odd/Even in the X range of the Y53 set. Total sets
3.4Markets / Pre-match
Final
1 - First player wins
2 - Victory of the second player
Set 1– The winner of the first set
1 - First player wins
2 - The second player wins
Set 2 -Set 2 winner
1 – First player wins
2 - The second player wins
Handicap Sets– the bet refers to the number of sets obtained by the player, after applying the handicap.
Total Sets –the bet refers to the total number of sets played in the match. Depending on the tournament, the following options can be: 2; 3 or 3; 4; 5
Total games in the match- the bet refers to the total number of games made by the players
Variations:
Under – In the match, games are made under the limit in the offer.
Over – In the match, games are made over the limit in the offer.
Total Player Games –the bet refers to the total number of games achieved by the specified player.
Set 1 total games– the bet refers to the number of games in set 1. (Under/Over depending on the set line)
Correct Score Sets -the bet is on the correct score by which the player wins the match. Depending on the tournament, the following options can be: 2:0; 2:1; 1:2; 0:2 or 3:0; 3:1; 3:2; 2:3; 1:3; 0:3
Handicap games -the bet refers to the number of games obtained by the player, after applying the handicap.
Exact sets (2 of 3) / Exact sets (3 of 5)- Bet on the exact number of sets that will take place in the match
Total games Even/Odd– the bet refers to the number of games at the end of the match.
Tie-break in the match –bet whether or not there will be a tie-break in the match.
All sets to "0"– all sets will end 6:0 or 0:6.
Any set to zero-Any set ends 6-0 or 0-6
Set 1 handicap games –the bet refers to the number of games obtained by the player in set 1 after applying the handicap specified in the offer.
Set 1 total games -the bet refers to the total number of games made by the players in the first set.
Variations:
Under – the number of games below the limit in the offer is made.
Over - a number of games are made over the limit in the offer.
First Set/Final –the bet is on the Winner of the first set and the match.
First set correct score– the bet refers to the correct score in the first set 6:0, 6:1...5:7, 6:7
Second set correct score– the bet refers to the correct score in the second set 6:0, 6:1…5:7, 6:7
Final Result and Total games –the bet refers to the final result in the match and the total number of games in the match
Player 1 / Player 2 wins at least one set –the bet is on which player will win at least one set in the match
Player 1 / Player 2win exactly 1 set – the bet is on the player who will win exactly one set in the match
Player 1 / Player 2win exactly 2 sets – the bet is on the player who will win exactly two sets in the match
Total Aces - The bet is on the total number of aces in the match.
Player 1 Aces Total - The bet is on Player 1's total number of Aces.
Player 2 Aces Total - The bet is on Player 2's total number of Aces.
Total Double Faults - The bet is on the total number of double faults in the match.
Player 1 Total Double Faults - The bet is on Player 1's total number of double faults.
Player 2 Total Double Faults - The bet is on Player 2's total number of double faults
4 Basketball
4.1In Play
Who scores the xth point? (includes extensions)- If a match ends before the xth point is reached, bets will be void.
Which team will reach x points first? (includes overtime) at x points (includes overtime)- If a match ends before the xth point is reached, bets will be void.
Will there be overtime?- Bets will be validated with "yes" if at the end of regular time the match ends in a tie, regardless of whether extra time is played or not.
Important- Bets do not take extra time into account unless stated otherwise.
Validation and cancellation rules -If a match is suspended or postponed and is not resumed within 48 hours of the original date, open bets will be void.
If odds have been offered with an incorrect match time (more than 2 minutes), we reserve the right to void bets.
If certain types of bets remain open with an incorrect score that has a significant impact on the odds, we reserve the right to void the bets.
In the event that a match does not end in a tie, but extra time is played to determine a team's qualification, bets will be settled based on the final result of regulation time.
4.2Pre-match
There will be overtime:
The bet will be settled with "yes" if at the end of regular time the match ends in a draw, regardless of whether overtime is played or not.
Validation rules:
In the event that a match does not end in a tie, but extra time is played to determine a team's qualification, bets will be settled based on the final result of regulation time.
Total Assists:
The total number of passes (assists) that lead directly to a scored basket
Total Blockages:
A block occurs when an offensive player makes a shot at the basket and a defensive player blocks his scoring chance.
Total recoveries:
A recovery occurs when a player recovers the ball after a missed throw. This stat represents the total number of rebounds a player has managed, offensively or defensively.
Total thefts:
The number of times a defensive player takes the ball from an offensive player causing a turnover.
Points + Rebounds + Assists:
Total points, rebounds, assists for a player.
Recoveries + Assists:
The total amount of rebounds, assists for a player.
4.3Markets / Live
1. Final result 1X2
2. Total points
3. Final result 12
4. Total points (includes overtime)
5. Asian Handicap
6. Asian Handicap (includes overtime)
7. Odd/even (includes overtime)
8. There will be overtime
9. Who scores the Xth point (includes overtime)
10. Which team wins the "ball from the start of the match"
11. First team to X points (includes overtime)
12. First Half - Unmatched Victory
13. First half – Asian handicap
14. First half - total points
15. First half - odd/even
16. Quarter [X] - Unrivaled Victory
17. Quarter [X] - total points
18. Quarter [X] - Asian handicap
19. Quarter [X] - odd/even
20. Break – 1 x 2
21. First quarter - 1 x 2
22. Quarter 2- 1 x 2
23. Quarter 3- 1 x 2
34. Quarter 4- 1 x 2
25. Unparalleled Victory
26. Odd/even
27. First quarter - first team to x points
28. Quarter 2- first team to x points
29. Quarter 3- first team to x points
30. Quarter 4- first team to x points
31. Total points home team (includes overtime)
32. Total points away team (includes overtime)
33. Total points for the home team (excludes overtime)
34. Total points away team (excludes overtime)
35. 2nd half – 1X2
36. 2nd innings - unbeaten win
37. 2nd half – Asian handicap (includes overtime)
38. 2nd half – total points (includes overtime)
39. 2nd half – odd/even (includes overtime)
40. Who reaches x points first
41. Xth quarter - Whoever reaches Y points first
4.4Markets / Pre-match
Final (1 X 2)
It is the type of bet by which the result of the match must be indicated at the end of the regular game time (without any overtime periods). The betting options are:
1 - team 1 victory;
X - equal;
2 - team 2 victory;
1X - victory or draw team 1;
X2 - draw or win team 2.
Win the match (Incl. extra time)
It is the type of bet by which the team that wins the match after any extra time must be indicated. The betting options are:
1 - team 1 wins;
2 - team 2 wins.
Handicap (includes overtime)
The final result of the match is indicated, after applying the handicap, including any extra time. Betting Options:
1 – team 1 wins the match after applying the points handicap.
2 – team 2 wins the match after applying the points handicap.
DISABLED
The final result of the match is indicated, after applying the handicap in regulation time. It does not include any extensions.
Betting Options:
1 – team 1 wins the match after applying the points handicap.
X – after applying the handicap, the result of the match is equal.
2 – team 2 wins the match after applying the points handicap.
Margin of Victory
Indicates whether Team 1 or Team 2 will win by a predetermined point margin, including any overtime periods:
Team 1: >10;
Team 1: 6-10;
Team 1:1-5;
Team 2: 1-5;
Team 2: 6-10;
Team 2: >10.
First team to X points
It indicates the first team to reach a number of "x" points.
Total points (includes overtime)
Under - at the end of the match, including possible overtime periods, there were fewer points than indicated.
Over - at the end of the match, including any overtime periods, there were more points than indicated.
Total points
Under - at the end of regular playing time there were fewer points than indicated.
Over - at the end of regulation time there were more points than indicated.
NBA Point Range
It indicates in which predetermined point range the match will end at the end of regular playing time (does not include any overtime periods).
Range of points
It indicates in which predetermined point range the match will end at the end of regular playing time (does not include any overtime periods).
Team 1 total points (includes overtime)
Under - at the end of the match, including any overtime periods, team 1 has fewer points than indicated.
Over - at the end of the match, including any overtime periods, team 1 has more points than indicated.
Team 2 total points (includes overtime)
Under - at the end of the match, including any overtime periods, team 2 has fewer points than indicated.
Over - at the end of the match, including any overtime periods, team 2 has more points than indicated.
Odd/Even (includes overtime)
Indicates whether the total points after the end of the match, including any overtime periods, will be even or odd.
There will be overtime
Yes - there will be extra time.
No - there will be no overtime.
Final and total points (includes overtime)
It indicates who will win the match and whether the predetermined point total limit will be exceeded or not. It also includes any overtime periods. Betting Options:
Team 1 wins and under total points.
Team 1 also wins over total points.
Team 2 wins and under total points.
Team 2 also wins over total points.
The quarter with the most points
Indicates in which quarter the most points were scored: quarter 1, quarter 2, quarter 3 or quarter 4. *Tie - the same number of points in any two quarters in which the most points will be scored.
Half with the most points
Indicates in which half the most points were scored: 1st half, tie or 2nd half.
Pause/End
The bet is on the result of the match at the end of the first half and the final. The end of the match refers only to the regular time, not including any overtime periods. The betting options are:
1/1 – Team 1 wins the first half and at the end of the match in regulation time.
1/X – Team 1 wins the first half and the match ends in a draw.
1/2 – Team 1 wins the first half but loses the match in regulation time.
X/1 – At halftime the match is tied and team 1 wins the match in regulation time.
X/X – At half time the match is tied and the match ends in a draw.
X/2 – At halftime the match is tied and team 2 wins the match in regulation time.
2/1 – Team 2 wins the first half but loses the match in regulation time.
2/X – Team 2 wins the first half and the match ends in a draw.
2/2 – Team 2 wins the first half and the match in regulation time.
First half win
The bet refers to the result at the end of the first half (in case of a tie the bet receives odds of 1.00) and has as betting options:
1 – Team 1 wins.
2 – Team 2 wins.
First half PR
The bet refers to the result at the end of the first half and has as betting options:
1 – Team 1 wins.
X – Equality.
2 – Team 2 wins.
Handicap PR
1 – team 1 wins the first half after applying the points handicap.
2 – team 2 wins the first half after applying the points handicap.
Total PR points
Under - at the end of the first half there were fewer points than indicated.
Over - at the end of the first half there were more points than indicated.
Odd/Even PR
Indicates whether the total points after the end of the first half will be even or odd.
Victory DR (no overtime)
The bet refers to the result at the end of the second half (does not include any overtime periods, and in case of a tie the bet receives odds of 1.00). It has betting options:
1 – Team 1 wins.
2 – Team 2 wins.
Second half DR
The bet refers to the result at the end of the second half (does not include any overtime periods) and has betting options:
1 – Team 1 wins.
X – Equality.
2 – Team 2 wins.
Second half DR (incl. overtime)
The bet refers to the result at the end of the second half (includes any overtime periods) and has the following betting options:
1 – Team 1 wins.
X – Equality.
2 – Team 2 wins.
Handicap DR (no overtime)
1 – team 1 wins the second half after applying the points handicap. Does not include any overtime periods.
2 – team 2 wins the second half after applying the points handicap. Does not include any overtime periods.
Handicap DR (includes overtime)
1 – team 1 wins the second half after applying the points handicap. Includes any overtime periods.
2 – team 2 wins the second half after applying the points handicap. Includes any overtime periods.
Total DR points (no overtimes)
Under - at the end of half two, fewer points than indicated were scored. Does not include any overtime periods.
Over - at the end of half two more points than indicated were scored. Does not include any overtime periods.
Total DR points (includes overtime)
Under - at the end of the second half there were fewer points than indicated (includes possible overtime periods).
Over - at the end of the second half there were more points than indicated (includes possible overtime periods).
First Quarter Winner (Victory)
The bet refers to the result at the end of the first quarter (in case of a tie the bet receives odds of 1.00) and has the following betting options:
1 – Team 1 wins
2 – Team 2 wins
First quarter
The bet refers to the result at the end of the first quarter and has as betting options:
1 – Team 1 wins
X - Equality
2 – Team 2 wins
Handicap first quarter
1 – team 1 wins the first quarter after the points handicap is applied.
2 – team 2 wins the first quarter after applying the points handicap.
Total points first quarter
Under - at the end of the first quarter there were fewer points than indicated.
Over - at the end of the first quarter there were more points than indicated.
Odd/even first quarter
Indicates whether the total points after the end of the first quarter will be even or odd.
Second Quarter Winner (Win)
The bet refers to the result at the end of the second quarter (in case of a tie, the bet receives odds of 1.00) and has the following betting options:
1 – Team 1 wins
2 – Team 2 wins
The second quarter
The bet refers to the result at the end of the second quarter and has as betting options:
1 – Team 1 wins
X - Equality
2 – Team 2 wins
Handicap second quarter
1 – team 1 wins the second quarter after applying the points handicap.
2 – team 2 wins the second quarter after applying the points handicap.
Total points second quarter
Under - at the end of the second quarter there were fewer points than indicated.
Over - at the end of the second quarter there were more points than indicated.
Odd/even second quarter
Indicates whether the total points after the end of the second quarter will be even or odd.
Third Quarter Winner (Win)
The bet refers to the result at the end of the third quarter (in case of a tie the bet receives odds of 1.00) and has as betting options:
1 – Team 1 wins
2 – Team 2 wins
The third quarter
The bet refers to the result at the end of the third quarter and has as betting options:
1 – Team 1 wins
X - Equality
2 – Team 2 wins
Third Quarter Handicap
1 – team 1 wins the third quarter after applying the points handicap
2 – team 2 wins the third quarter after applying the points handicap
Total Points Third Quarter
Under - at the end of the third quarter there were fewer points than indicated
Over - at the end of the third quarter there were more points than indicated
Third quarter odd/even
Indicates whether the total points after the end of the third quarter will be even or odd
Fourth Quarter Winner (Overtime Win)
The bet refers to the result at the end of the fourth quarter (in case of a tie the bet receives odds of 1.00) and has as betting options:
1 – Team 1 wins
2 – Team 2 wins
The fourth quarter
The bet refers to the result at the end of the fourth quarter and has betting options:
1 – Team 1 wins
X - Equality
2 – Team 2 wins
Fourth Quarter Handicap (No Overtime)
1 – team 1 wins the fourth quarter after the points handicap is applied
2 – team 2 wins the fourth quarter after the points handicap is applied
Total Points Fourth Quarter (No Overtime)
Under - at the end of the fourth quarter there were fewer points than indicated
Over - at the end of the fourth quarter there were more points than indicated
Victory
It indicates which team will win the match. The bet refers only to the regulation time of the game, and in the event of a tie, odds of 1.00 will be awarded. It has betting options:
1 – Team 1 wins the match
2 - Team 2 wins the match
quarter "x"– Team 1 total points
quarter "x"– Team 2 total points
First half– Team 1 total points
First half– Team 2 total points
Win the kickoff –The bet is on the team with the first possession in the match.
If an event does not end in a tie, but extra time will be played for the purpose of a qualification, all bets will be settled according to the result recorded at the end of regular playing time.
5 Baseball
5.1In Play
Which team reaches x points first? –If an inning ends before point x is reached (incl. overtime), bets will be void.
When will the match be decided -This bet will be considered "extra inning" if at the end of regular time (after 9 innings) the match ends in a tie, regardless of whether extra innings are played or not.
Will there be overtime? –The bet will be settled with "Yes" if at the end of regular time (after 9 innings) the match ends in a tie, regardless of whether extra innings are played or not.
Player x's hit score– If an intentional run is flagged, it will count and bets will be void.
The player who was sent out for the xth time on the strike- If an intentional run is flagged, it will count and bets will be void.
Important: Bets do not take into account extra time unless otherwise stated.
All bets will be settled on the final score after 9 innings (8.5 innings if the home team is leading at that time).
If a match is suspended or canceled and does not resume on the same day, all bets will be void.
If certain types of bets remain open with an incorrect score that has a significant impact on the odds, we reserve the right to void the bets.
5.2Pre-match
A baseball game is usually scheduled for 9 innings, but some games may be scheduled for 7 innings and even 5, 6, or 8.
However, just because a game is scheduled for "x" number of innings, this does not mean that all will actually be played. A match may be suspended early due to weather conditions and although the full number of innings has not been played, the result is considered official. Also, a game could go more innings than scheduled if the score is tied and it goes to overtime.
Types of bet:
1X2 -The match must be played in the full number of scheduled innings, otherwise the bet will be void.
WINNER (incl. extra innings) –The winning bet will be settled for the pre-match if the match lasts at least 5 innings (4.5 if the home team is leading) and is considered official.
Margin of victory (includes overtime) - -The match must be played in the full number of scheduled innings, otherwise the bet will be void.
Handicap -The match must be played in the full number of scheduled innings, otherwise the bet will be void.
Total (includes overtime) all bets- The match must be played in the full number of scheduled innings, otherwise the bet will be void, unless the "over" bet type is already a winner.
Even/Odd (includes overtime) -The match must be played in the full number of scheduled innings, otherwise the bet will be void.
Which team reaches "x" races first– It will be canceled if none of the teams reach the value "x".
Will it be an extra inning? -The match must be played in the full number of scheduled innings, otherwise the bet will be void.
Team 1 to bat in the 9th inning -The match must be played in the full number of scheduled innings, otherwise the bet will be void.
The team that wins more innings- The match must be played in the full number of scheduled innings, otherwise the bet will be void.
The team with the most runs in an inning- The match must be played in the full number of scheduled innings, otherwise the bet will be void.
Highest scoring inning- The match must be played in the full number of scheduled innings, otherwise the bet will be void
Innings between 1-5, all bets– The game must last at least 5 innings (4.5 if the home team is leading)
Innings between 1-5,Total all bets –The match must last at least 5 innings (4.5 if the home team is leading), unless the "over" bet type is already a WINNER.
"x" innings - 1X2– The inning must be completed.
"x" innings - Total– The inning must be completed, unless the "over" bet type is already a winner.
Most consecutive runs scored by any team– The match must be played in the scheduled number of innings, unless 5+ is already a winner.
When will the match be decided?– The match must be played in the scheduled number of innings. This bet will be considered "extra innings" if at the end of regular time (after 9 innings) the match ends in a tie, regardless of whether extra innings are played or not.
When the "x" of the running point will be marked (includes overtime) -The match must be played in the scheduled number of innings. If a match ends before "x" runs, bets will be void.
“x” inning – Team 1 to score –The inning must be completed unless Team 1 has already scored.
“x” inning – Team 2 to score -The inning must be completed unless Team 1 has already scored.
Total shots (includes overtime), all bets –The match must be played in the scheduled number of innings, unless the "over" type of bet is already a winner when the match ends.
First Innings –total hits, all bets – The first inning must be completed unless the over bet type is already a winner.
Innings 1-5 total hits, all bets– The match must last at least 5 innings (4.5 if the home team is leading), unless the bet type is already "over".
Winner and Total (includes extra time) –The match must be played in the scheduled number of innings.
Total home runs (includes overtime), all bets- The match must be played in the scheduled number of innings, unless the "over" type of bet is already a winner when the match ends.
First innings – winner– The first inning must be completed.
It will be an extra inning- The bet will be settled with "Yes" if at the end of regular time (after 9 innings) the match ends in a tie, regardless of whether extra innings are played or not.
Match Abandoned/Postponed:
In the event of a postponed match, all bets are void unless the match continues with an official result on the scheduled day.
In the event of an abandoned match which is not considered official all tied bets are considered void, unless the match continues with an official result on the scheduled day. All decided bets will be validated.
If an event is countermanded, suspended or interrupted the result of the second game will not be taken into account in the validation of the first game.
Bets on Players:
Bets on players where the match is marked as postponed or canceled before the start of the match are left with the status "pending" and validated if the match starts within 72 hours of the original time (global game time) of the scheduled start. If the match does not start within 72 hours, bets will be void.
All bets placed before the change of venue will be void.
If the match starts but is abandoned or suspended before full time and does not resume within 5 hours, all bets on the player will be void.
If a player selected for any bet type does not participate in the game, all bets on that player will be void.
All bets on players include overtimes for betting validation.
If a player is not in the team that starts the match, bets will be void.
The match must have completed a minimum of 8.5 innings for bets to stand, otherwise all bets will be void.
5.3Markets / Live
1. Final result 1 2 (includes overtime)
2. Final result 1X2
3. Asian Handicap (includes overtime)
4. Who wins the rest of the match (includes extra time)
5. Total (includes overtime)
6. Odd/even for the whole match (includes overtime)
7. Margin of victory (includes overtime)
8. Which team gets the highest score for the innings
10. Who scores the Xth point
11. Which team reaches X points first (includes overtime)
12. Will there be 18 innings?
13. Will it go to extra time?
14. Which team will lead at halftime
15. Break - total points
16. Who wins the innings
17. Inning 1 – total points
18. Inning 2 – total points
19. Inning 3 – total points
20. Inning 4 – total points
21. Inning 5 – total points
22. Inning 6 – total points
23. Inning 7 – total points
24. Inning 8 – total points
25. Which team will lead after 5 innings
26. Total runs after 5 innings
27. Asian Handicap after 5 innings
28. Half 1 – Asian handicap
29. Total points for the home team (includes overtime)
30. Total points away team (includes overtime)
31. Total home team points after 5 innings
32. Total points away team after 5 innings
33. First half - total points for the home team
34. First half - total points away team
35. Final Result & Total Points (includes overtime)
36. Total points Asian (includes overtime)
37. Number of runs scored (includes overs)
38. Total points for the whole match – 1X2
39. Total Asian points team 1 (includes overtime)
40. Total Asian points team 2 (includes overtime)
41. Handicap (includes overtime)
42. Inning with the most runs
43. Which team wins more innings
44. Total Asian runs after 5 innings
45. Total Asian points home team after 5 innings
46. Total points Asian away team after 5 innings
47. Total runs for the inning (xy)
48. Total home team runs for the innings (xy)
49. Total runs of the away team for the inning (xy)
50. Most consecutive points scored by any team 0; 1; 2; 3; 4; 5+
51. When will the match end?
52. When will the Xa run be registered? 53. Both teams to score X run54. First 5 innings and Final Score including overtime55. Which team wins inning x at y56. Asian handicap for innings x at y57. Odd/Even for inning x at y58. Asian handicap for innings59. Total run team 1 for the X period60. Total run team 2 for the X period61. Team 1 will score in the 10th period62. Team 2 will score in the 10th period63. Both teams will score in the 10th period
5.4Markets / Pre-match
Winner –Tournament winner
Final result (1 2)
1 – team 1 win
2 – team 2 win
Final result (1 x 2)– without possible extra innings
1 – team 1 win
X – equal
2 – team 2 win
Handicap Points -the bet refers to the number of points obtained by the team, after applying the handicap.
Margin of Victory –the bet is on the team to win the match after the margin in the offer is applied.
Total points -the bet refers to the total number of points scored by the teams in the match (under/over the limit set in the offer).
Team 1 total points -the bet is on the total number of points scored by team 1 in the match (under/over).
Team 2 total points -the bet is on the total number of points scored by team 2 in the match (under/over).
Total games Even/Odd– the bet refers to the number of games at the end of the match.
Does the match go to overtime? –Yes No.
Match winner & total points (incl. extra inning)– the bet is on the Match Winner and the total number of points in the match.
It will be extra innings– the bet refers to whether or not there will be an extra inning.
The team that wins more innings– the bet is on which team wins more innings in the match
6 Formula 1
6.1In Play
The ranking established by the first official announcements is always taken into account for the result of the event. No subsequent change or decision, individual or by any committee, is taken into account.
In case of postponement or interruption, 48 hours are expected. In case it is not continued, all the events that have not been decided will be validated with the rate 1.00.
If one of the athletes abandons or is disqualified during the event, he is considered to have participated in the competition.
The betting results will be approved according to the official ranking announced by the Race Organizers (according to FIA regulations).
Events whose duration has been shortened due to weather conditions or other circumstances, but whose results have been declared official by the Official Associations, will be validated accordingly.
In the case of the "duel pilots" bet, both drivers must start the race. If one of the drivers does not complete the race, the other driver will be declared the winner. If neither driver completes the race, the duel bet will be refunded.
6.2Pre-match
The ranking established by the first official announcements is always taken into account for the result of the event. No subsequent change or decision, individual or by any committee, is taken into account.
If one of the athletes abandons or is disqualified during the event, he is considered to have participated in the competition.
The betting results will be approved according to the official ranking announced by the Race Organizers (according to FIA regulations).
Events whose duration has been shortened due to weather conditions or other circumstances, but whose results have been declared official by the Official Associations, will be validated accordingly.
In the case of the "duel pilots" bet, both drivers must start the race. If one of the drivers does not complete the race, the other driver will be declared the winner. If neither driver completes the race, the duel bet will be refunded.
In case of postponement or interruption, 48 hours are expected. In case it is not continued, all the events that have not been decided will be validated with the rate 1.00.
6.3Markets / Pre-match
I bet on the race:
Variations:
L 1 driver wins the race at the end;
L 1-2 the driver finishes the race in the first two (1st place or 2nd place);
L 1-3 the driver finishes the race in the first three;
L 1-6 driver finishes the race in the top six;
L 1-10 driver finishes the race in the top ten
Bet on qualifications:
L 1 driver wins the qualifications (1st place – pole position);
L 1-2 driver finishes qualifying in the top two;
L 1-3 driver finishes qualifying in the top three;
L 1-6 driver finishes qualifying in top five;
L 1-10 driver finishes qualifying in the top ten.
Duel Pilots:
Which of the 2 drivers takes a better place at the end of the race.
Will the Safety Car come in during the race?
Variants: Yes/No
Total pilots classified:
The number of drivers classified in the race.
Fastest tour:
The bet is on the driver who completes the fastest lap of the track.
7 MotoGP
7.1In Play
The ranking established by the first official announcements is always taken into account for the result of the event. No subsequent change or decision, individual or by any committee, is taken into account.
In case of postponement or interruption, 48 hours are expected. In case it is not continued, all the events that have not been decided will be validated with the rate 1.00.
If one of the athletes abandons or is disqualified during the event, he is considered to have participated in the competition.
The betting results will be approved according to the official ranking announced by the Race Organizers (according to FIA regulations).
Events whose duration has been shortened due to weather conditions or other circumstances, but whose results have been declared official by the Official Associations, will be validated accordingly.
In the case of the "duel pilots" bet, both drivers must start the race. If one of the drivers does not complete the race, the other driver will be declared the winner. If neither driver completes the race, the duel bet will be refunded.
7.2Pre-match
The ranking established by the first official announcements is always taken into account for the result of the event. No subsequent change or decision, individual or by any committee, is taken into account.
If one of the athletes abandons or is disqualified during the event, he is considered to have participated in the competition.
The betting results will be approved according to the official ranking announced by the Race Organizers (according to FIA regulations).
Events whose duration has been shortened due to weather conditions or other circumstances, but whose results have been declared official by the Official Associations, will be validated accordingly.
In the case of the "duel pilots" bet, both drivers must start the race. If one of the drivers does not complete the race, the other driver will be declared the winner. If neither driver completes the race, the duel bet will be refunded.
In case of postponement or interruption, 48 hours are expected. In case it is not continued, all the events that have not been decided will be validated with the rate 1.00.
7.3Markets / Pre-match
The bet on the race
Variations:
L 1 driver wins the race at the end;
L 1-2 the driver finishes the race in the first two (1st place or 2nd place);
L 1-3 the driver finishes the race in the first three;
L 1-6 driver finishes the race in the top six;
L 1-10 driver finishes the race in the top ten
Duel Pilots:
Which of the 2 drivers takes a better place at the end of the race.
8 American football
8.1In Play
Total points Team 1 –Includes extensions
Total points Team 2 -Includes extensions
In case of delay (rain, darkness, etc.) all bets remain open and will be resumed when the match resumes
Bets do not take into account extra time unless stated otherwise.
All offered players are considered runners.
Players who are not on the game sheet are considered "Competitor 1 other player" or "Competitor 2 other player" for validation purposes.
Note: Players who do not have active odds are not included.
Defensive or special teams players are considered "Competitor 1 d/st" or "Competitor 2 d/st" for validation purposes, even if the player is listed.
Bets will be settled based on the statistics and information shown on TV by the Official Associations, unless there is clear evidence that these statistics are incorrect.
If certain types of bets remain open with an incorrect score that has a significant impact on the odds, we reserve the right to void the bets.
If odds have been offered with an incorrect match time (more than 89 seconds) we reserve the right to void bets
If an incorrect score is entered, all bets will be void for the time period in which the score was incorrect.
If a team name or competition is displayed incorrectly, we reserve the right to void bets.
8.2Pre-match
There will be overtime:
The bet will be settled with "yes" if at the end of regular time the match ends in a draw, regardless of whether overtime is played or not.
That you finish the first half refers to quarters 1 and 2, and the second half refers to quarters 3 and 4. For bets to stand, the half or quarter for which the bet is created must finish.
8.3Markets / Live
1. Final result (includes overtime)
2. Total points (includes overtime)
3. Asian Handicap (includes overtime) at home; far away
4. Final result 1X2
5. Unparalleled Victory
6. Double Chance (1X - 12 - X2)
7. Win Margins (Includes Overtime)
8. Which team reaches X points first (includes overtime)
9. Total points for the home team (includes overtime)
10. Total points away team (includes overtime)
11. Odd/even (includes overtime)
12. Next points - team (includes overtime)
14. There will be overtime
15. Half with the most points
16. Break/End
17. First Half – Result 1X2
18. First half – Asian handicap
19. First half - total points
20. First Half - Unmatched Victory
21. First half - total points for the home team
22. First half - total points away team
23. First half - odd/even
24. First half - next points (team)
25. The quarter with the most points
26. Quarter [X] – Result 1X227. Quarter [X – total points
8.4Markets / Pre-match
Final
It is the type of bet by which the result of the match must be indicated at the end of the regular game time. The betting options are:
1 - Victory team 1
X - Equal
2 - Victory team 2
Win the match (incl. overtime) (1 2)
It is the type of bet by which the team that wins the match after any extra time must be indicated. The betting options are:
1 - team 1 wins
2 - team 2 wins
Handicap (incl. overtime)
The final result of the match is indicated, after applying the handicap. Betting Options:
1 – team 1 wins the match after applying the points handicap
2 – team 2 wins the match after applying the points handicap
The margin of victory
Indicates whether Team 1 or Team 2 will win by a predetermined margin of points:
Team 1: 15+;
Team 1: 14-8;
Team 1: 7-1;
Equal;
Team 2: 7-1;
Team 2: 14-8;
Team 2: 15+
Total points (incl. overtime)
Under - there were fewer points than indicated
Over - there were more points than indicated
Total points team 1 (incl. overtime)
Under - there were fewer points than indicated for team 1.
Over - there were more points than indicated for team 1.
Total points team 2 (incl. overtime)
Under - there were fewer points than indicated for team 2.
Over - there were more points than indicated for team 2.
Odd/Even
Indicates whether the total points after the end of regulation time will be even or odd.
Odd/Even (includes overtime)
Indicates whether the total points after the end of the match including any overtime periods will be even or odd.
Will there be overtime?
Yes - there will be extra time.
No - there will be no overtime.
First half
The bet refers to the result at the end of the first half, it has betting options:
1 – Team 1 wins
X - Equality
2 – Team 2 wins
The second half (incl. extensions)
The bet refers to the result at the end of the second half, it has betting options:
1 – Team 1 wins
X - Equality
2 – Team 2 wins
Handicap PR
1 – team 1 wins the first half after applying the points handicap
2 – team 2 wins the first half after applying the points handicap
Total PR points
Under - at the end of the first half there were fewer points than indicated
Over - at the end of the first half there were more points than indicated
Odd/Even PR
Indicates whether the total points after the end of the first half will be even or odd.
Handicap DR (includes overtime)
1 – team 1 wins the second half after applying the points handicap, includes any overtime.
2 – team 2 wins the second half after applying the points handicap, includes any overtime.
Total goals DR (includes extra time)
Under - at the end of the second half there were fewer points than indicated, includes possible overtime.
Over - at the end of the second half there were more points than indicated, including possible overtime.
Pause/End
The bet refers to the result of the match at the end of the first half and from the end, the end of the match refers only to the regular time of the match, not including any overtime periods, betting options are:
1/1 – Team 1 wins the first half and at the end of the match in regulation time
1/X – Team 1 wins the first half and the match ends in a draw
1/2 – Team 1 wins the first half but loses the match in regulation time
X/1 – At halftime the match is tied and team 1 wins the match in regulation time
X/X – At half time the match is tied and the match ends in a draw
X/2 – At halftime the match is tied and team 2 wins the match in regulation time
2/1 – Team 2 wins the first half but loses the match in regulation time
2/X – Team 2 wins the first half and the match ends in a draw
2/2 – Team 2 wins the first half and the match in regulation time
Total Touchdowns (incl. overtime)
Under – the number of touchdowns was under the indicated limit
Over – the number of touchdowns was over the indicated limit
For quarter "X" 1X2, Total Points and Handicap– the bet is applied according to the main match bet types for the quarter indicated in the offer
PR Victory- The bet refers to the victory in the first half of one of the teams, in case of a tie, the bet will receive odds of 1.00.
DR Victorie (incl. extensions) - The bet refers to the victory in the second half of one of the teams, in case of a tie, the bet will receive odds of 1.00.
Quarter with the most points -The bet refers to the quarter in which the most points are scored. Tie - the same number of points in any two quarters in which the most points will be scored.
Half with more points -The bet refers to the half in which the most points are scored.
Total Field Goals made
Total Turnovers
Total Sacks
First team to X points
Half with more points
First successful Field Goal
Total Turnovers
Total Sacks
9 Volleyball
9.1In Play
Who will win "point X in set Y" - if a set is completed before point X is reached, the bet is void.
In the event that a match does not finish, all unsettled bets are considered void.
The "gold set" is not taken into account in any of the mentioned bets.
If a match is interrupted or postponed and does not resume within 48 hours of the original start time, bets will be considered void.
If a particular bet remains open with an incorrect score that has a significant impact on the odds, we reserve the right to declare that bet void.
Official penalty points will be taken into account for all tied bets.
Bets that have already been approved will not be affected by any penalty points.
9.2Pre-match
In the event that a match does not finish, all unsettled bets are considered void.
9.3Markets / Live
1. Total points
2. Final result 12
3. Which team will win the set
4. Asian Handicap
5. Set [X] - Asian handicap
6. Set [X] - which team reaches [Y] points first
7. Set [X] - who wins the Xth point
8. Final result (in sets - best of 5)9. Final result (in sets - best of 7)10. Exact number of sets (best of 5)11. Exact number of sets (best of 7)12. Set [X]- total points13. Set [X] - odd/even14. How many sets will exceed the score limit (best of 5)15. How many sets will break the score limit (best of 7)
9.4Markets / Pre-match
Final
The bet indicates the Winner of the match and has betting options:
1 – Team 1 wins
2 – Team 2 wins
Number of sets
The bet refers to indicating the number of sets in the match, betting options: 3, 4, 5.
Correct score
The bet refers to indicating the correct score in the match and has betting options: 3:0; 3:1; 3:2; 2:3; 1:3; 0:3.
Handicap points
The final result of the match is indicated, after applying the handicap. Betting Options:
1 – team 1 wins the match after applying the points handicap.
2 – team 2 wins the match after applying the points handicap.
Handicap sets
The final result of the match is indicated, after applying the handicap. Betting Options:
1 – team 1 wins the match after the handicap is applied.
2 – team 2 wins the match after applying the handicap.
Total points
Under - at the end of the match there were fewer points than indicated.
Over - at the end of the match there were more points than indicated.
Total sets
Under - at the end of the match there were fewer sets than indicated.
Over - at the end of the match there were more sets than indicated.
Odd/Even
The bet refers to the total number of points at the end of the match whether it will be even or odd.
The first set
The bet indicates the Winner of the first set and has as betting options:
1 – Team 1 wins
2 – Team 2 wins
Set 1 handicap
1 – team 1 wins the first set after the points handicap is applied
2 – team 2 wins the first set after applying the points handicap
Set 1 total points
Under - at the end of the first set there were fewer points than indicated
Over - at the end of the first set there were more points than indicated
First set first team to X points?
The bet is on the first team to reach a predetermined number of points in the first set.
Set 1 Odd/Even
The bet refers to the total number of points in the first set whether it will be even or odd.
Set 2
The bet indicates the winner of set 2 and has as betting options:
1 – Team 1 wins
2 – Team 2 wins
Set 3
The bet indicates the Winner of Set 3 and has as betting options:
1 – Team 1 wins
2 – Team 2 wins
Set 4
The bet indicates the winner of set 4 and has as betting options:
1 – Team 1 wins
2 – Team 2 wins
Set 5
The bet indicates the Winner of Set 5 and has as betting options:
1 – Team 1 wins
2 – Team 2 wins
Team 1 / Team 2win at least one set – the bet is on which team will win at least one set.
Team 1 / Team 2win exactly one set - the bet is on which team will win exactly one set.
Team 1 / Team 2win exactly 2 sets – the bet is on which team will win exactly 2 sets.
Set 1 / Final match– the bet refers to the team that wins the 1st set and the match (variants 1/1, 2/1, ½ or 2/2).
There will be a 4th set –the bet refers to whether there will be a 4th set in the match
There will be a 5th set -the bet refers to whether there will be a 5th set in the match
10 Rugby Union
10.1In Play
All bets (exception: bets on possible overtime periods) are for regulation time only.
If a match is interrupted but resumes within 48 hours of the original start time, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.
Standard 80 minute match – all bets are settled based on the result after 80 minutes have been played (unless otherwise specified in the betting offer). This includes any interruption caused by a possible injury, but does not include any overtime periods, the time allotted for a penalty kick or the "sudden death" rule.
If a bet remains open when any of the following events: change of score or red card have occurred, we reserve the right to declare the bet void.
If the bet was opened without mentioning a possible red card already awarded, or with a possible red card that was not actually awarded, we reserve the right to declare that bet void.
If the match has been offered with the wrong start time (more than 2 minutes difference), we reserve the right to declare the bet void.
If a match is interrupted or postponed and does not resume within 48 hours of the original start time, all outstanding bets will be void.
If a team or category name is displayed incorrectly, we reserve the right to declare all bets void.
10.2Markets / Live
1. Final
2. Double chance
3. Unparalleled Victory
4. Who wins the rest of the match
5. Asian Handicap
6. Margin of victory
7. Final and total points
8. Total points
9. Total points team 1
10. Total points team 2
11. Point range
12. First Half Points Interval
13. Odd/Even
14. First half
15. First half double chance
16. First half unbeaten win
17. First half who wins the rest of the match
18. First half Asian handicap
19. First half margin of victory
20. First half total points
21. First half points interval
22. First half total points team 1
23. First half total points team 2
24. First half Odd / Par
25. Handicap
26. First half handicap
27. Who has more essays
28. Handicap essays
29. First half who has more essays
30. First half handicap essays
31. Essays unparalleled victory
32. Asian handicap essays
33. Total essays
34. First half essays unmatched victory
35. Asian Handicap Essays First Half
36. First half total essays
37. Double Chance Essays
38. Total essays team 1
39. Total essays team 2
40. Odd/Even Essays
41. First half essays double chance
42. First half total essays team 1
43. First half total essays team 2
44. First half of essays Odd / Even
45. First half who gets to "X" points first
46. The following points will be from
47. Who reaches "X" points first
10.3Markets / Pre-match
Winner –Tournament winner
Final
1 - Team 1 wins
X – Equal
2 - Team 2 wins
Total points -the bet refers to the total number of points scored by the teams in the match (under/over the limit set in the offer)
Handicap Points -the bet refers to the number of points obtained by the team, after applying the handicap
First half
1- Team 1 wins
X - equal
2 - Team 2 wins
Handicap PR -the bet refers to the result of the first half, after applying the handicap specified in the offer.
Pause/Final - the bet refers to the result at half-time as well as the final result of the match. For the bet to be Winning, both predictions must be correct.
Variations: 1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, 2/2
1/1 - Team 1 leads at half time and wins the match
1/X - Team 1 leads at half-time and the match ends in a draw
1/2 – Team 1 leads at halftime and Team 2 wins at the end of the match
X/1 – At halftime the score is equal and at the end team 1 wins
X/X – At half time the score is equal and the match ends in a draw
X/2 - At half time the score is equal and team 2 wins the match
2/1 - Team 2 leads at half-time and Team 1 wins the match
2/X - Team 2 leads at half time and the match ends in a draw
2/2 - Team 2 leads at half-time and wins the match
More Points Innings –the bet refers to the half in which more points will be scored: first/second/equal
Total points Even / Odd– the bet refers to the number of points at the end of the match
Total PR Points Even / Odd -the bet refers to the number of points at the end of the first half
double chance –the bet refers to the double chance at the end of the match (1X, X2 or 12)
Victory –bet on the victory of one of the teams in the match. In case of a tie, the bet receives odds of 1.00.
Asian Points Handicap -the bet refers to the number of points obtained by the team, after applying the handicap
Total Asian Points -the bet refers to the total number of points scored by the teams in the match (under/over the limit set in the offer)
Asian Points Handicap PR -the bet refers to the number of points scored by the team in the first half, after applying the handicap
Total Asian Points PR -the bet refers to the total number of points scored by the teams in the match (under/over the limit set in the offer)
Multiple Handicap -the bet refers to the number of points obtained by the team, after applying the handicap
Final Result and Total Points –the bet is on the final result and total points in the match
Even/Odd PR –the bet refers to the number of points in the first half (even or odd)
Double Chance PR –the bet refers to the double chance at the end of the first half of the match (1X, X2 or 12)
Victory PR -bet on the victory of one of the teams in the first half. In case of a tie, the bet receives odds of 1.00.
Total points team 1 / 2 –the bet refers to the number of points of the team 1 / 2 (under or over the line offered)
11 Rugby League
11.1In Play
All bets (exception: bets on possible overtime periods) are for regulation time only.
If a match is interrupted but resumes within 48 hours of the original start time, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.
Standard 80 minute match – all bets are settled based on the result after 80 minutes have been played (unless otherwise specified in the betting offer). This includes any interruption caused by a possible injury, but does not include any overtime periods, the time allotted for a penalty kick or the "sudden death" rule.
If a bet remains open when any of the following events: change of score or red card have occurred, we reserve the right to declare the bet void.
If the bet was opened without mentioning a possible red card already awarded, or with a possible red card that was not actually awarded, we reserve the right to declare that bet void.
If the match has been offered with the wrong start time (more than 2 minutes difference), we reserve the right to declare the bet void.
If a match is interrupted or postponed and does not resume within 48 hours of the original start time, all outstanding bets will be void.
If a team or category name is displayed incorrectly, we reserve the right to declare all bets void.
11.2Markets / Live
1. Final
2. Double chance
3. Unparalleled Victory
4. Who wins the rest of the match
5. Asian Handicap
6. Margin of victory
7. Final and total points
8. Total points
9. Total points team 1
10. Total points team 2
11. Point range
12. First Half Points Interval
13. Odd/Even
14. First half
15. First half double chance
16. First half unbeaten win
17. First half who wins the rest of the match
18. First half Asian handicap
19. First half margin of victory
20. First half total points
21. First half points interval
22. First half total points team 1
23. First half total points team 2
24. First half Odd / Par
25. Handicap
26. First half handicap
27. Who has more essays
28. Handicap essays
29. First half who has more essays
30. First half handicap essays
31. Essays unparalleled victory
32. Asian handicap essays
33. Total essays
34. First half essays unmatched victory
35. Asian Handicap Essays First Half
36. First half total essays
37. Double Chance Essays
38. Total essays team 1
39. Total essays team 2
40. Odd/Even Essays
41. First half essays double chance
42. First half total essays team 1
43. First half total essays team 2
44. First half of essays Odd / Even
45. First half who gets to "X" points first
46. The following points will be from
47. Who reaches "X" points first
11.3Markets / Pre-match
Winner –Tournament winner
Final
1 - Team 1 wins
X – Equal
2 - Team 2 wins
Total points -the bet refers to the total number of points scored by the teams in the match (under/over the limit set in the offer)
Handicap Points -the bet refers to the number of points obtained by the team, after applying the handicap
First half
1 - Team 1 wins
X – Equal
2 - Team 2 wins
Handicap PR -the bet refers to the result of the first half, after applying the handicap specified in the offer
Pause/Final - the bet refers to the result at half-time as well as the final result of the match. For the bet to be Winning, both predictions must be correct.
Variations: 1/1, 1/X, 1/2, X/1, X/X, X/2, 2/1, 2/X, 2/2
1/1- Team 1 leads at halftime and wins the match
1/X - Team 1 leads at half-time and the match ends in a draw
1/2 – Team 1 leads at halftime and Team 2 wins at the end of the match
X/1 – At halftime the score is equal and at the end team 1 wins
X/X – At half time the score is equal and the match ends in a draw
X/2 - At half time the score is equal and team 2 wins the match
2/1 - Team 2 leads at half-time and Team 1 wins the match
2/X - Team 2 leads at half time and the match ends in a draw
2/2 - Team 2 leads at half-time and wins the match
Half with more points– the bet refers to the half in which more points will be scored: first half / second half / equal
Total points Even/Odd– the bet refers to the number of points at the end of the match
Total PR Points Even/Odd– the bet refers to the number of points at the end of the first half
Margin of Victory –the bet is on the final result of the 1X2 match (after the margin is applied)
12 Rugby Sevens
12.1In Play
All bets (exception: bets on possible overtime periods) are for regulation time only.
If a match is interrupted but resumes within 48 hours of the original start time, all open bets will be settled with the final result. Otherwise, all undecided bets are considered void.
Match 14/20 minutes – all bets are settled based on the result after 14/20 minutes have been played (unless otherwise specified in the betting offer). This includes any interruption caused by a possible injury, but does not include any overtime periods, time allotted for a penalty kick or sudden death rule.
If a bet remains open when any of the following events: change of score or red card have occurred, we reserve the right to declare that bet void
If the bet was opened without mentioning a possible red card already awarded, or with a possible red card that was not actually awarded, we reserve the right to declare that bet void.
If the match has been offered with the wrong start time (more than a minute difference), we reserve the right to declare the bet void.
If a match is interrupted or postponed and does not resume within 48 hours of the original start time, all outstanding bets will be void.
If the name of a team or category is displayed incorrectly, we reserve the right to declare all bets void.
12.2Markets / Live
1. Final
2. Handicap
3. Asian Handicap
4. Unparalleled Victory
5. Double chance
6. Who wins the rest of the match
7. Margin of victory
8. Total points
9. Total points team 1
10. Total points team 2
11. Final and total points
12. Odd/Even
13. First half
14. First half handicap
15. First half Asian handicap
16. First half unbeaten win
17. First half double chance
18. First half who wins the rest of the match
19. First half margin of victory
20. First half total points
21. First half total points team 1
22. First half total points team 2
23. First half Odd / Par
12.3Markets / Pre-match
Final
1 - Team 1 wins
X – Equal
2 - Team 2 wins
Handicap Points -the bet refers to the number of points obtained by the team, after applying the handicap
Asian Points Handicap -the bet refers to the number of points obtained by the team, after applying the handicap
Victory –bet on the victory of one of the teams in the match. In case of a tie, the bet receives odds of 1.00.
double chance -the bet refers to the double chance at the end of the match (1X, X2 or 12)
Margin of Victory –the bet is on the team to win the match after applying the margin
Total points -the bet refers to the total number of points scored by the teams in the match (under/over the limit set in the offer)
Team 1 total points -the bet refers to the total number of points scored by team 1 in the match (under/over the limit set in the offer)
Team 2 total points -the bet refers to the total number of points scored by team 2 in the match (under/over the limit set in the offer)
Total margin of victory– the bet is on which team wins the match by a certain set margin
Final result and total points –the bet is on the final result and total points in the match
Total points Even/Odd– the bet refers to the number of points at the end of the match
First half
1- Team 1 victory
X – Equal
2 - Victory team 2
Handicap PR -the bet refers to the result of the first half, after applying the handicap specified in the offer
Asian Points Handicap PR -the bet refers to the result of the first half, after applying the handicap
Unrivaled Victory PR -bet on the victory of one of the teams in the first half. In case of a tie, the bet receives odds of 1.00.
Double Chance PR –the bet refers to the double chance at the end of the first half of the match (1X, X2 or 12)
Margin of victory PR –the bet is on the team leading after the first half, after applying the margin
Total PR Points -the bet refers to the total number of points scored by the teams in the first half (under/over the limit set in the offer)
Total points team 1 PR -the bet refers to the total number of points scored by team 1 in the first half (under/over the limit set in the offer)
Total points team 2 PR -the bet refers to the total number of points scored by team 2 in the first half (under/over the limit set in the offer)
Total Points Even/Odd PR- the bet refers to the number of points at the end of the first half.
13 Handball
13.1In Play
For the bet "Who will score the Xth goal" (includes extra time), if the match ends before this number of "X" goals is reached, the bet will be void (it will receive odds of 1.00).
For the bet "Who will reach X goals first", if the match ends before this number of "X" goals is reached, the bet will be canceled (it will receive odds of 1.00).
All bets except "Who will score the Xth goal" and "Who will reach X goals first" are for regular time only.
If the match will be decided by penalty kicks (kicks from 7 meters), the bets "Who will score the Xth goal" and "Who will reach X goals first" will be cancelled.
If a match is interrupted or postponed and does not resume within 48 hours of the original date, bets will be void.
If odds have been offered with an incorrect match time (more than 3 minutes) we reserve the right to void bets.
If bets (derivatives) remain open with an incorrect score that has a significant impact on the odds, we reserve the right to cancel the bets.
13.2Markets / Live
1. Final result
2. Asian Handicap
3. Total goals
4. First Half - Final Score
5. First Half – Asian Handicap
6. First half - total goals
7. Handicap
8. Who scores the Xth goal (includes extra time)
9. Which team will win the race to X goals (includes extra time)
10. Odd/even
11. First half - odd/even
12. Profit Margins
13. Margin of victory at half-time -
14. Double chance
15. Break - Double Chance (1X - 12 - X2)
16. Win unmatched
17. 1st half - win lopsided
18. Total range of goals
19. First half – total goals interval
20. Total goals for the home team
21. First half - total goals for the home team
22. Total goals away team
23. First half - total goals away team
24. Total home team goal margin
25. First Half - Total home team goal margin
26. Total goal margin away team27. First half – Total goal margin away team28. Final result and total goals29. First half – Result and total goals30. The half with the most goals31. In which half does the home team score more goals32. In which half does the away team score more goals33. Break/Final34. The team with the most goals scored in one of the halves35. Which team will win the match, including extra time and penalty kicks36. Asian Handicap (overtime only)37. Total goals (overtime only)
13.3Markets / Pre-match
Final
It is the type of bet by which the result of the match must be indicated at the end. The betting options are:
1 – Team 1 wins the match
X – Equality
2 – Team 2 wins the match
1X – Team 1 wins the match or the final result will be a draw
X2 – Draw or team 2 wins the match
Victory
The bet indicates the victory of one of the competitors (team 1 or team 2), and if the event ends in a tie, the bet receives the odds of 1.00.
Winner (includes extra time and penalties) –the bet is on which team wins the match after possible extra time and penalty kicks
DISABLED
The final result of the match is indicated, after applying the handicap in regulation time.
1 – team 1 wins the match after applying the handicap,
2 – team 2 wins the match after applying the handicap,
Margin of Victory
Indicates whether Team 1 or Team 2 will win by a predetermined goal margin in regulation time.
Team 1: >10;
Team 1: 6-10;
Team 1: 1-5;
Equal;
Team 2: 1-5;
Team 2: 6-10;
Team 2: >10
Total goals
Under - at the end of the match there are fewer goals than indicated.
Over - at the end of the match there are more goals than indicated.
Team 1 total goals
Under - at the end of the match team 1 has fewer goals than indicated.
Over - at the end of the match team 1 has more goals than indicated.
Team 2 total goals
Under - at the end of the match team 2 has fewer goals than indicated.
Over - at the end of the match team 2 has more goals than indicated.
Final result and total goals -the bet is on the final result of the match (1, X or 2) and the total number of goals scored in the match.
PR 1X2 and total goals -the bet is on the final result of the first half (1, X or 2) and the total number of goals scored in the first half.
Goal Interval -the bet refers to a certain range of goals in the match
Odd/Even
Indicates whether the goal total will be even or odd.
Half with more goals
The bet indicates the half in which more goals are scored.
First half
The bet refers to the result at the end of the first half and has betting options:
1 – Team 1 wins
X - Equal
2 – Team 2 wins
1X – Team 1 wins or draws
X2 – Tie or team 2 wins
Victory PR
The bet indicates the victory of one of the competitors (team 1 or team 2) at the end of the first half, and if the event ends in a draw at the end of the first half, the bet receives odds of 1.00.
Handicap PR
The result of the first half is indicated, after applying the handicap in regulation time.
1 – team 1 wins the match after the handicap is applied
2 – team 2 wins the match after the handicap is applied
Total goals PR
Under - at the end of the first half there are fewer goals than indicated.
Over - at the end of the first half there are more goals than indicated.
Even/Odd PR
Indicates whether the total goals after the end of the first half will be even or odd.
Second half
The bet refers to the result at the end of the second half and has as betting options:
1 – Team 1 wins
X - Equal
2 – Team 2 wins
1X – Team 1 wins or draws
X2 – Tie or team 2 wins
Victorie DR
The bet indicates the victory of one of the competitors (team 1 or team 2) in the second half, and if the event ends in a draw in the second half, the bet receives odds of 1.00.
Odd/even DR
Indicates whether the goal total after the end of half two will be odd or even.
Pause/End
The bet refers to the result of the match at the end of the first half and from the end, the end of the match refers only to the regular time of the match, not including any overtime periods, betting options are:
1/1 – Team 1 wins the first half and the end of the match
1/X – Team 1 wins the first half and the match ends in a draw
1/2 – Team 1 wins the first half but loses the match
X/1 – At half time the match is tied and team 1 wins the match
X/X – At half time the match is tied and the match ends in a draw
X/2 – At half time the match is tied and team 2 wins the match
2/1 – Team 2 wins the first half but loses the match
2/X – Team 2 wins the first half and the match ends in a draw
2m Eliminations – Indicates if the total number of 2min Eliminations. in the match will be Over or Under the specified number.
Team 1 2 min eliminations – Indicates if the total number of 2 min Eliminations. of Team 1 in the match will be Over or Under the specified number.
Team 2 eliminations of 2 min. – It is indicated if the total number of Eliminations of 2 min. of Team 2 in the match will be Over or Under the specified number.
7m Shots - Indicates whether the total number of 7m Shots in the match will be Over or Under the specified number.
Team 1 7m Shots – Indicates whether Team 1's total number of 7m Shots in the match will be Over or Under the specified number.
Team 2 7m Shots – Indicates whether Team 1's total number of 7m Shots in the match will be Over or Under the specified number.
Time-out – Indicates if the total number of Time-outs in the match will be Over or Under the specified number.
Team 1 time-out – Indicates whether the total number of Time-outs of Team 1 in the match will be Over or Under the specified number.
Team 2 time-out – Indicates whether the total number of Team 2 Time-outs in the match will be Over or Under the specified number.
Total player goals (incl. overtime) – Indicates whether the total number of goals scored by the specified player in the match will be Over or Under the specified number.
Either Goalkeeper to Score – Bet on whether either goalkeeper will score at least one goal in the match.
14 Hockey
14.1In Play
All bets (except half time, first half, extra time, penalties) are considered for regulation time only unless otherwise specified in the betting offer.
If a match is interrupted and resumed within 48 hours of the original start date of the match, all open bets will stand. Otherwise, all bets will be void, except for bets that are already completed.
If an incorrect score is entered, all bets will be void for the time period in which the score was incorrect.
If a scorer is not in the offer and scores, all bets on the scorers stand.
Bets on players who start the match but get injured or are removed before the end of the match are considered as participation in the game and are validated as losers/winners (not voided).
Bets will be settled based on the statistics and information shown on TV by the Official Associations, unless there is clear evidence that these statistics are incorrect.
Only goals and assists (goal passes) during regular game time will be taken into account to settle bets. If after regulation time the score is 0-0, all bets are decided as no-win.
For the method of scoring the next goal:
- Even strength: Goals are considered "even strength" when teams have the same number of players on the pitch.
- Power-play: A goal is considered a "power-play" when the team with more players on the field scores.
- Short-handed: A goal is considered to be "short-handed" when the team with fewer players on the pitch scores.
- Penalty: A penalty is considered a goal if scored.
- Empty net: A goal is considered to be "empty-net" if the leading team removes the goalkeeper to introduce a field player and the leading team scores. In "power-play"/"short-handed" and "empty-net" situations, when settling bets, any goal will always be considered an "empty-net" goal.
- Not a goal.
14.2Pre-match
In the case of events decided by penalty kicks, one goal (decisive goal) will be added to the final score of the winning team and implicitly for the validation of bets related to this result.
Bets on periods are not affected in validation by the possible developments of the match in extra time.
14.3Markets / Live
1. Final result 1X2
2. Total goals
3. Handicap 1X2
4. Unparalleled Victory
5. Double chance 1X,12,X2
6. Next goal, Team 1/no goal/Team 2
7. Who wins the period? 1X2
8. Who wins the rest of the match? 1X2
9. Home team goals
10. Away team goals
11. Total goals for the home team
12. Total goals away team
13. Odd/even
14. Period 1, total goals
15. Who will win the rest of the first period?
16. Period 2, total goals
17. Who will win the rest of period 2?
18. Which team will win after penalty kicks?
19. Final score, 12 (including extra time and penalties)
20. Team 2 win or draw in the match
21. Team 1 win or draw in the match
22. The margin of victory
23. Total Asian goals
24. Total goals exactly25. Both teams to score, GG/NG26. Which team will score? 27. Team 1 does not receive a goal28. Team 2 does not score a goal29. Correct score
30. Final result & total goals 31. Final score & both teams to score32. Final result & first goal33. Handicap (including overtime and penalties)34. Asian Handicap (including overtime and penalties)35. Total Asian goals (including extra time and penalties)36. Total goals (including extra time and penalties) over; under 37. Exact number of goals (including overtime and penalties)38. Margin of victory (including overtime and penalties)39. Which team to score? (including overtime and penalties)40. Team 1 does not score a goal (including overtime and penalties)41. Team 2 does not score a goal (including extra time and penalties)42. Total home team goals (including overtime and penalties)43. Total away team goals (including overtime and penalties)44. Home team goals (including overtime and penalties)45. Away team goals (including overtime and penalties)46. Correct score (including overtime and penalties)47. Odd/even (including overtime and penalties)48. Final result and total goals (including overtime and penalties)49. Final score and both teams to score (including extra time and penalties)50. Final score and first goal (including overtime and penalties)51. Next goal (including overtime and penalties)52. Double chance for period X53. Unmatched victory for the X54 period. Handicap for period X55. Asian Handicap for a certain period56. Total Asian goals for a given period57. The exact number of goals for a certain period58. Both teams will score in a certain period59. Which team will score for period X?60. Team 1 does not receive a goal for the X61 period. Team 2 does not receive a goal for the X62 period. Number of goals for the home team for the period X63. Number of goals away team for period X64. Total home team goals for period X65. Total goals away team for period X66. Odd/even for X period
67. The correct score for period X68. Next gap for period X69. First period / Final result70. First period / Final result (including overtime and penalties)71. Team 1 to win all periods72. Team 2 to win all periods73. Team 1 to win either period74. Team 2 will win either period75. Team 1 to score in all periods76. Team 2 to score in all periods77. All periods total goals over 78. All periods total goals under 79. The period with the most goals80. The period with the most goals for the team 181. The period with the most goals for the team 282. Final result (only valid during extra time) 1X283. Total goals (only valid during extra time) over; under 84. Unmatched victory (valid only during extra time) team 1; team 285. Double chance (only valid during extra time) 1X; 12; X286. Victory of Team 2 or tie in the match (only valid during extra time)87. Victory of Team 1 or tie in the match (valid only during extra time)88. Mark anytime89. Player to score a goal90. Goal scoring method X: Even strength, Power-play, Short-handed, Penalty, Empty net, No goal91. Competitor 1 Xth goal X: Even strength, Power-play, Short-handed, Penalty, Empty net, No goal92. Competitor 2 Xth goal X: Even strength, Power-play, Short-handed, Penalty, Empty net, No goal
14.4Markets / Pre-match
Final– the bet refers to the final result of the game (in regulation time)
1 – Team 1 wins
X – The match ends in a draw
2 - Team 2 wins
1X – First team win or tie
X2 – Second team win or tie
12 – First team or second team win
Match winner– the bet refers to the final result of the game (the possible additional periods of the game, and/or penalty kicks are also taken into account.)
1 – Team 1 wins
2 - Team 2 wins
Victory –the bet refers to who wins the match in regulation time (in case of a tie, the odds are 1.00).
Handicap 1X2 -The team starts at the start of the match with "n" goals advantage (or disadvantage) at the beginning of the match.
Variations:
Handicap 0:1 - Team 1 starts the match with a goal* down.
Handicap 1:0 - Team 2 starts the match with a goal* down.
*For bets in which extra time with possible penalty kicks is also taken into account, the deciding goal from the penalty kicks will also be counted.
Asian Handicap (H1, H2) -It indicates the team that will win the match, after applying the specified handicap
H1- the home team wins after the indicated number of goals has previously been reduced / added
H2- the away team wins after the number of goals indicated by the home team has previously been subtracted / added
*For bets in which extra time with possible penalty kicks is also taken into account, the deciding goal from the penalty kicks will also be counted.
The margin of victory- bet on the score difference at which team 1 / team 2 wins
Variations:
Team 1 “>2” – team 1 wins by more than 2 goals difference
Team 1"2" - team 1 wins with exactly 2 goals difference
Team 1 "1" - team 1 wins by exactly 1 goal difference
X - Equality
Team 2 "1" - team 2 wins by 1 goal difference
Team 2 "2" - team 2 wins by exactly 2 goals difference
Team 2 ">2" - team 2 wins by more than 2 goals difference
First Team to Score (First Goal)
Variations:
Team 1 scores first
None
Team 2 scores first
Last Team to Score (Last Goal)
Variations:
Team 1 scores last
None
Team 2 scores last
Total goals -the bet is on the total number of goals scored in the match
Variations:
Under – in the match fewer goals were scored in total than the set limit
Over - in the match more goals were scored in total than the set limit
*For bets in which extra time with possible penalty kicks is also taken into account, the deciding goal from the penalty kicks will also be counted.
Total goals team 1
Variations:
Sub - team 1 scores fewer goals in the match compared to the limit indicated in the offer;
Over - team 1 scores more goals in the match than the limit indicated in the offer;
Total goals team 2
Variations:
Sub – team 2 scores fewer goals in the match compared to the limit indicated in the offer;
Over - team 2 scores more goals in the match than the limit indicated in the offer;
Exact number of goals -the bet is on the exact number of goals scored in the match
Both score– both teams will score at least one goal in the match
variants
YES – both teams will score at least one goal in the match
NO – at least one of the two teams will not score in the match
Which team scores- the bet refers to the scoring team.
variants
Team 1 only
Only team 2
None
both
Team 1 / Team 2 no goal– the bet refers to the team not getting a goal
variants
Yes
Not
Correct Score -is the type of bet by which the exact score must be indicated at the end of the regular game time.
No team 1- team 2 wins or there is a tie at the end of regulation time (if team 1 wins, odds 1.00 are given)
No team 2- team 1 wins or there is a tie at the end of regulation time (if team 2 wins, odds 1.00 are given)
Even/Odd
Variations:
Even - the number of goals scored in regulation time is even
Odd – the number of goals scored in regulation time is odd
*The score 0-0 is considered even.
Final result and total goals -the bet refers to the final result of the match (1, X or 2 ) and the total number of goals scored in the match.
Variations:
1 and Over X.5 – Team 1 wins the match and goals are scored in the match over the chosen limit
1 and Under X.5 – Team 1 wins the match and goals are scored in the match under the chosen limit
X and Over X.5 - The match ends in a draw and goals are scored in the match over the chosen limit
X and Under X.5 - Match ends in a draw and goals are scored in the match over the chosen limit
2 and Over X.5 - Team 2 wins the match and goals are scored in the match over the selected limit
2 and Under X.5 - Team 2 wins the match and goals are scored in the match over the chosen limit
Final result and both score -the bet is on the final result of the match (1, X or 2 ) and both teams to score in the match.
First goal and final score –the bet refers to the team that scores first in the match and the winner at the end of the match (in regular time)
Variations:
First Goal 1 / Final 1 – Team 1 scores the first goal in the match and wins the match
First Goal 1 / Final X - Team 1 scores the first goal in the match and the match ends in a draw
First Goal 1 / Final 2 - Team 1 scores the first goal in the match and Team 2 wins the match
First Goal 2 / Final 1 - Team 2 scores the first goal in the match and Team 1 wins the match
First Goal 2 / Final X - Team 2 scores the first goal in the match and the match ends in a draw
First Goal 2 / Final 2 - Team 2 scores the first goal in the match and wins the match
No goal – no goal is scored in the match
There will be overtime
Variations:
Yes
Not
First period –refers to the result at the end of the first period
1 – The first team wins
X – The match ends in a draw
2 – Second team wins
1X – First team win or draw
X2 – Second team win or tie
12 – First team or second team wins
First period victory –the bet is on the team to win the first period without taking into account the draw
* in case of a tie, the bet will receive odds of 1.00
First Period - First Team to Score (First Goal)
Variations:
Team 1 scores first
None
Team 2 scores first
First Period - Last Team to Score (Last Goal)
Variations:
Team 1 scores last
None
Team 2 scores last
First period - Both score- both teams will score at least one goal in the first period
variants
YES – both teams will score at least one goal in the first period.
NO – at least one of the two teams will not score in the first period.
Second period -the bet refers to the result at the end of the second period
1 – The first team wins
X – The match ends in a draw
2 - Second team wins
1X – First team win or tie
X2 – Second team win or tie
12 – First team or second team win
Atwo period win –the bet is on the team to win the second period without taking into account the tie* in case of a tie the bet will receive odds of 1.00
Second Period - First Team to Score (First Goal)
Variations:
Team 1 scores first
None
Team 2 scores first
Second Period - Last Team to Score (Last Goal)
Variations:
Team 1 scores last
None
Team 2 scores last
Second period - Both score– both teams will score at least one goal in the second period
variants
YES – both teams will score at least one goal in the second period.
NO – at least one of the two teams will not score in the second period.
The third period -the bet is on the final result at the end of the third period
1 – The first team wins
X – The match ends in a draw
2 – The second team wins
1X – First team win or tie
X2 – Second team win or tie
12 – First team or second team win
Third period victory –the bet refers to the team that wins the third period without taking into account the tie*in case of a tie the bet will receive odds of 1.00
Third Period - First Team to Score (First Goal)
Variations:
Team 1 scores first
None
Team 2 scores first
Third Period - Last Team to Score (Last Goal)
Variations:
Team 1 scores last
None
Team 2 scores last
Third period - Both score– both teams will score at least one goal in the third period
variants
YES – both teams will score at least one goal in the third period
NO – at least one of the two teams will not score in the third period.
Period with the most goals –the bet refers to the period in which the most goals are scored.
variants:
Period 1
Period 2
Period 3
Equality
*Equally valid for the same number of goals in any two periods in which the most goals will be scored.
This type of bet is also valid for team betting.
Team 1 / Team 2win all periods – the bet is on which team wins all periods
Team 1 / Team 2to win either period – the bet is on the team to win either period
Team 1 / Team 2to score in all periods – the bet is on the team to score in all periods
15 Boxing
Final result (1 X 2)
It is the type of bet by which the result of the match must be indicated. The betting options are:
1 - player 1 win;
X - equal;
2 - player 2 win;
Final result (1 2)
It is the type of bet by which the result of the match must be indicated. For this option, if the draw selection is not offered and the match ends in a draw, the bet will be void. The betting options are:
1 - player 1 win;
2 - player 2 win;
Total rounds
The bet indicates whether the round total was under or over the applied limit.
For the purpose of validating the results, half the round is considered (1 minute for a 2-minute round, 1 minute and 30 seconds for a 3-minute round, 2 minutes and 30 seconds for a 5-minute round, etc.).
For example, if in a 3-minute round fight the match ends in the 10th round exactly at 1 minute 30 seconds, the over 9.5 rounds bet wins.
Method of victory
The bet refers to the method of victory of one of the competitors and has the following betting options:
Player 1 by KO
Player 2 by KO
Player 1 by decision
Player 2 by decision
Equal
Winner and exact number of rounds
Betting is on correctly indicating which competitor wins and the exact round in which they win by KO, TKO, disqualification or forfeit in that round or by decision.
If a competitor does not start the next round (does not answer the bell for the next round) the opponent is considered to have won the competition in the previous round.
In the event of a Technical Decision before the end of the match all bets will be set as winners by Decision and round bets will be considered losers.
WINNER and range rounds
The bet is about the correct indication of the winning competitor and the correct range of the number of rounds
Fight to go through all the rounds
The bet is about correctly indicating whether the fight went all the rounds of the match (Yes, No).
For the purpose of validation, it will be considered in the case of a Technical Decision that the fight did NOT go all the rounds.
Match Abandons/Postponements
- If one of the fighters does not answer the bell for the next round, then his opponent will be deemed to have won the previous round.
- In the event of a withdrawal or substitution of one of the boxers concerned, bets will be void.
- If a match is declared a "No Contest", all bets will be void and stakes returned.
- If the scheduled number of rounds is changed before the fight then all bets on rounds and method of victory will be void
16 MMA
16.1In Play
If a fight is abandoned due to unforeseen circumstances (eg problems in the arena), all bets on the final result (1, 2 or 1, X, 2) will be void. Bets already decided will stand (for example, if the match goes to the 3rd round, bets over 1.5 rounds will be considered winners) and undecided bets will be void.
For the purpose of validating the results, half the round is considered (1 minute for a 2-minute round, 1 minute and 30 seconds for a 3-minute round, 2 minutes and 30 seconds for a 5-minute round, etc.).
For example, if in a 5-minute round fight the match ends in the 3rd round exactly at 2 minutes and 30 seconds, the over 2.5 rounds bet wins.
For the winning bet (final result) if no draw selection is offered and the match ends in a draw, the bet will be void.
16.2Pre-match
Final result (1 X 2)
It is the type of bet by which the result of the match must be indicated. The betting options are:
1 - player 1 win;
X - equal;
2 - player 2 win;
Final result (1 2)
It is the type of bet by which the result of the match must be indicated. For this option if no draw selection is offered and the match ends in a draw, the bet will be void. The betting options are:
1 - player 1 win;
2 - player 2 win;
Method of victory
The bet refers to the method of victory of one of the competitors and has the following betting options:
Player 1 by KO
Player 2 by KO
Player 1 by waiver
Player 2 by forfeit
Player 1 by decision
Player 2 by decision
Equal
Total rounds
The bet indicates whether the round total was under or over the applied limit.
For the purpose of validating the results, half the round is considered (1 minute for a 2-minute round, 1 minute and 30 seconds for a 3-minute round, 2 minutes and 30 seconds for a 5-minute round, etc.).
For example, if in a 5-minute round fight the match ends in the 3rd round exactly in the 2nd minute and 30 seconds, the bet on over 2.5 rounds is the winner.
Winner and exact number of rounds
The bet is about correctly indicating which competitor wins and the number of rounds played
Fight to go through all the rounds
The bet is about correctly indicating whether the fight went all the rounds of the match (Yes, No).
For the purpose of validation, it will be considered in the case of a Technical Decision that the fight did NOT go all the rounds.
Match Abandons/Postponements
- If one of the fighters does not answer the bell for the next round, then his opponent will be deemed to have won the previous round.
- In the event of a withdrawal or substitution of one of the boxers concerned, bets will be void.
- If a match is declared a "No Contest", all bets will be void and stakes returned.
- If the scheduled number of rounds is changed before the fight then all bets on rounds and method of victory will be void
17 Snooker
17.1In Play
If a player withdraws or is disqualified, all bets will be void.
If a frame starts but is not completed, all bets on it will be void, unless the result has already been determined.
If certain types of bets remain open with an incorrect score that has a significant impact on the odds, we reserve the right to void the bets.
If player or team names are displayed incorrectly, we reserve the right to void bets.
If a match is not completed all tied bets will be void.
17.2Markets / Live
1. Final result
2. Who will win frame X?
3. Asian Handicap
4. Total frames
5. Who wins the rest of the match?
6. Correct score
7. Final result after {X} frames
8. Frame X – the player who will insert the first ball
9. Frame X – the player who will insert the last ball
10. The X Frame – First to reach 30
11. The X Frame - The player with the biggest break
12. Frame X – Asian handicap points
13. Which player reaches X frames first?
14. The X frame – the first color entered
15. Frame X - the last points entered
16. X frame – Odd / Even points
17. The X frame - will it be a foul?
18. The X frame - any player with a break of 50+
19. Frame X - Player 1 with 50+ break
20. Frame X - Player 2 with 50+ break
21. Frame X - any player with a break of 100+
22. Frame X - player 1 with 100+ break
23. Frame X - player 2 with 100+ break
24. The X frame – the biggest break
25. Frame X - total [X] points
26. Will the match reach a decisive Frame ?27. Odd/even number of frames28. Correct score after X frames29. Which player will win the next X consecutive frames
17.3Markets / Pre-match
Final
It is the type of bet by which the result of the match must be indicated. The betting options are:
1 - Player 1 wins
2 - Player 2 wins
18 Darts
18.1In Play
If a match does not end all unsettled bets will be void.
If certain types of bets remain open with an incorrect score that has a significant impact on the odds, we reserve the right to void bets
18.2Markets / Live
1. 1X2 match winner
2. Handicap set
3. Win the rest of the set [X]
4. Which team will win the match 1 2
5. Which team will win the set
6. Asian handicap legs for set [X]
7. Who wins leg [X] from set [Y]
8. Total legs in the match
9. Total Legs in Set [X]
10. Total sets
11. Total sets - odd/even in the match
12. Legs – odd / even for the Xth set
13. Most 180s14. Most 180s for player 1 in set X15. Total 180s16. Total Player 180s 117. Total Player 180s 218. Total 180s in Set [X]19. Total 180s player 1 in set [X]20. Total 180s player 2 in set [X]21. Any player to score a 180 in leg [X] for set [Y]22. Player 1 to score a 180 in leg [X] for set [Y]23. Player 2 to score a 180 in leg [X] for set [Y]
18.3Markets / Pre-match
Final
It is the type of bet by which the result of the match must be indicated. The betting options are:
1 - Player 1 win
2 - Player 2 win
Total legs
Under – there were fewer legs than the applied limit
Over – there were more legs than the applied limit
Handicap legs
1 – Player 1 wins after the handicap has been applied to the number of legs
2 – Player 2 wins after the number of legs handicap has been applied
Handicap Sets -It indicates the player who will get the most sets in the match, after applying the handicap
Handicap 180s -The player who will get the most 180s in the match after applying the handicap is indicated
Correct score
Indicates the correct score at the end of the match
Set 1
1 - Player 1 win in set 1
2 - Player 2 win in set 1
Total legs Set 1
Under – there were fewer legs than the limit applied in set 1
Over – there were more legs than the limit applied in set 1
Handicap legs Set 1
1 – Player 1 wins set 1 after the number of legs handicap has been applied
2 – Player 2 wins set 1 after the number of legs handicap has been applied
Correct Score Set 1
Indicates the correct leg score from set 1
First leg winner
1 – Player 1 wins the first leg
2 – Player 2 wins the first leg
The first series of 180
1 – Player 1 scores the first 180
2 – Player 2 scores the first 180
Most 180s
1 – Player 1 scores multiple times
X – Equal
2 – Player 2 scores multiple times
Total series of 180
Under – there were fewer 180 streaks than the applied limit
Over – There were more 180 runs than the applied limit
Total series of 180 player 1
Under – Player 1 has fewer runs of 180 than the applied limit
Over – Player 1 more runs of 180 than the applied limit
Total series of 180 player 2
Under – Player 2 has fewer runs of 180 than the applied limit
Over – Player 2 more runs of 180 than the applied limit
19 Table tennis
19.1In Play
If a set ends before the x point is reached, these bets will be void.
If a match is not completed all undecided bets will be void.
If a match is suspended and does not resume within 48 hours of the original match start date, all bets will be void.
If certain types of bets remain open with an incorrect score that has a significant impact on the odds, we reserve the right to void the bets.
If a team name or competition is displayed incorrectly, we reserve the right to void bets.
If a player withdraws all bets will be void.
Official point deductions will be made for all unsettled bets. Bets that have already been settled will not be taken into account.
19.2Markets / Live
1. Total points
2. Which player will win the match
3. Which player will win the set
4. Asian Handicap
5. Set [X] - Asian handicap
6. Set [X] - which player reaches [Y] points first
7. Set [X] - who wins the Xth point
8. How many sets will break the score limit (best of 5)
9. How many sets will break the score limit (best of 7)
10. Final result - in sets (best of 5)
11. Final result - in sets (best of 7)
12. Number of sets (best of 5) 3; 4; or 5
13. Number of sets (best of 7) 4; 5; 6 or 7
14. Set [X] - total points
15. Set [X ]- odd/even
19.3Markets / Pre-match
Final
It is the type of bet by which the result of the match must be indicated. The betting options are:
1 - Player 1 wins
2 - Player 2 wins
Total points
Over - The total number of points is over the limit set in the offer
Under - The total number of points is under the limit set in the offer
Handicap Points -the bet refers to the number of points achieved after applying the handicap
20 Badminton
20.1In Play
Who will win "point X in set Y" - if a set ends before point X is reached, the bet is void.
In the event that a match does not finish, all unsettled bets are considered void.
If a match is interrupted or postponed and does not resume within 48 hours of the original start time, bets will be considered void.
If a particular bet remains open with an incorrect score that has a significant impact on the odds, we reserve the right to declare that bet void.
If a team withdraws all undecided bets will be considered void.
If the players/teams are displayed incorrectly, we reserve the right to declare the bet void.
Official penalty points will be taken into account for all tied bets.
Bets that have already been approved will not be affected by any penalty points.
20.2Markets / Live
1. Total points
2. Which player will win the match
3. Which player will win the set
4. Asian Handicap
5. Set 1 - Asian Handicap
6. Set 2 - Asian Handicap
7. Set 3 - Asian Handicap
8. Set 1 - which player reaches point X
9. Set 2 - which player reaches point X
10. Set 3 - which player reaches point X
11. Set 1 - who wins the X point
12. Set 2 - who wins the X point
13. Set 3 - who wins the X point
14. How many sets will exceed the score limit
15. Final result - in sets (best of 3)
16. Number of sets (best of 3) 2; 3
17. Set 1 - total points
18. Set 2 - total points
19. Set 3 - total points
20. First set - odd/even
21. Set 2- odd/even
22. Set 3 - odd/even
20.3Markets / Pre-match
Final1 2 - the bet refers to the final result of the game
Total sets- the bet indicates the total number of sets
Correct Score -is the type of bet by which the exact score at the end must be indicated
Set 1 -the bet refers to the result at the end of the first set
1 - team 1 leads at the end of the first set
2 - team 2 leads at the end of the first set
Set 1 Even/Odd
Variations:
Even – the number of points in the first set is even
Odd – the number of points in the first set is odd
Set 2 -the bet refers to the result at the end of the second set
Variations:
1 - team 1 leads at the end of the second set
2 - team 2 leads at the end of the second set
Set 3- the bet refers to the result at the end of the third set
Variations:
1 - team 1 leads at the end of the third set
2 - team 2 leads at the end of the third set
Total points -the bet is on the total number of points scored in the match
Variations:
Under – fewer total points were scored in the match than the set limit
Over - in the match more points were scored in total than the set limit
21 Beach volleyball
21.1In Play
Who will win "point X in set Y" - if a set ends before point X is reached, the bet is void.
In the event that a match does not finish, all unsettled bets are considered void.
The "gold set" is not taken into account in any of the mentioned bets.
If a match is interrupted or postponed and does not resume within 48 hours of the original start time, bets will be considered void.
If a particular bet remains open with an incorrect score that has a significant impact on the odds, we reserve the right to declare that bet void.
If a team withdraws all undecided bets will be considered void.
Official penalty points will be taken into account for all tied bets.
Bets that have already been approved will not be affected by any penalty points.
21.2Markets / Live
1. Total points
2. Final result 1 2
3. Which team/competitor will win the set
4. Handicap
5. First set - handicap
6. Set 2 - handicap
7. 3rd set - handicap
8. Set 1 – first team to X points
9. Set 2 - first team to X points
10. Set 3 - first team to X points
11. Set 1 - who wins the Xth point
12. Set 2 - who wins the Xth point
13. Set 3 - who wins the Xth point
14. How many sets will exceed the 0 score limit; 1; 2; 3
15. Final result - in sets (best of 3)
16. Number of sets (best of 3) 2; 3
17. Set 1 - total points
18. Set 2 - total points
19. Set 3 – total points
20. Set 1 - odd/even
21. Set 2 - odd/even
22. Set 3 - odd/even
21.3Markets / Pre-match
Final result
1 - Victory team 1
2 - Victory team 2
Handicap Sets– the bet refers to the number of sets obtained by the team, after applying the handicap.
Total Sets –the bet refers to the total number of sets played in the match (two or three).
Correct score in sets -the bet refers to the correct score with which the team wins the match (2:0; 2:1; 1:2; 0:2).
How many sets will exceed the limit score –0,1,2 or 3.
Handicap Points -the bet refers to the number of points obtained by the team, after applying the handicap.
Total points- the bet refers to the total number of points scored by the teams in the match.
Set 1- The winner of the first set
1 – The first team wins
2 - Second team win
Set 1 – Points Handicap –the bet refers to the number of points scored by the team in set 1 after applying the handicap specified in the offer.
Set 1 total points– the bet refers to the number of points in set 1 (under / over depending on the set line).
Set 1 - first at "x" points -the bet refers to the team that will reach "x" points first in set 1.
Set 1 – even / odd– the bet refers to the number of points in a set (even or odd).
Set 2- The winner of the second set
Set 3- Winner of set three
22 Field hockey
22.1In Play
All bets are on regulation time (unless otherwise specified in the betting offer)
If a match is interrupted or postponed and does not resume within 48 hours of the original start time, bets will be considered void.
If a particular bet remains open with an incorrect score that has a significant impact on the odds, we reserve the right to declare that bet void.
22.2Market Links
Final
1- Team 1 victory
X- Equality
2- Team 2 victory
Total Goals
Over(the total number of goals is above the threshold in the offer)
Under the(the total number of goals is below the threshold in the offer)
Handicap goals- The winning team is indicated after applying the handicap
23 Futsal
23.1In Play
All bets (except half-time, first half, overtime, penalties) are taken into account only for regular time.
If a match is interrupted and resumed within 48 hours of the original start date of the match, all open bets will stand. Otherwise, all bets will be void, except bets that are already completed.
If bets remain open when the following events have occurred: goals, yellow/red cards, penalties, we reserve the right to void bets.
If a bet is opened with a missing or incorrect red card, we reserve the right to void bets.
If incorrect odds have been offered during the match (more than 2 minutes), we reserve the right to cancel bets.
If an incorrect score is entered, all bets will be void for the time period in which the score was incorrect.
If a match is suspended or postponed and is not resumed within 48 hours of the original date, open bets will be void.
If a team name or competition is displayed incorrectly, we reserve the right to void bets.
23.2Markets / Live
1. Final result 1X2
2. Total goals
3. Handicap
4. Total Asian goals
5. Asian Handicap
6. Unparalleled Victory
7. Who wins the rest of the match
8. Who scores the next goal
9. Double Chance (1X – 12 – X2)
10. Home team goals 0; 1; 2; 3+
11. Goals away team 0; 1; 2; 3+
12. Both teams to score
13. Odd/even
14. First half – 1X2
15. First half - total goals
16. First half – total Asian goals
17. First half – Asian handicap
18. First half - who wins the rest of the match
19. First half - next goal
20. Which team will win the shootout?
23.3Markets / Pre-match
Final:
1 – The first team wins
X – The match ends in a draw
2 – Second team wins
1X – First team win or tie
X2 – Second team win or tie
12 – First team or second team win
First half:
1 - Team 1 leads at half-time
X - Tie at half-time
2 - Team 2 leads at halftime
1X - First team leading or tied at half-time
X2 - The second team leads or is tied at half-time
12 - Leads one of the two teams at halftime
Second half:
1 - Team 1 leads at half-time
X - Tie at half-time
2 - Team 2 leads at halftime
1X - First team leading or tied at half-time
X2 - The second team leads or is tied at half-time
12 - Leads one of the two teams at halftime
Asian Handicap:
H1 (Team 1 win after bid handicap value is applied)
H2(Team 2 win after bid handicap value is applied)
Total goals:
Under (the total number of goals is below the limit set in the offer)
Over (total number of goals is over the limit set in offers)
Victory:
1 - Team 1 wins
2 - Team 2 wins
In case of a tie, the bet receives odds of 1.00
Both score– both teams will score at least one goal in the match
Even/Odd
Variations:
Even - the number of goals scored in regulation time is even
Odd – the number of goals scored in regulation time is odd
*The score 0-0 is considered even.
First goal –the bet is on which team will score first in the match
PR Asian Handicap:
H1 - Team 1 wins after the bid handicap value is applied
H2 - Team 2 wins after the bid handicap value is applied
PR Total goals:
Under - The total number of goals is under the limit set in the offer
Over - the total number of goals is over the limit set in the offer
24 Basketball 3 X 3 / Big 3
For 3v3, streetball and Big3 matches, betting will be based on the official competition rules. If a match that has started is not completed, bets will be considered void, except for bets that have already been settled.
DOUBLE MATCH- In case, an event from the offer is accepted two or more times on the same ticket due to obvious mistakes (identical match with two different order numbers, etc.), by entering the data incorrectly in the program, the Organizer will validate the result the event with the lowest order number (the first event entered into the system) and the other event(s) will be given a rate of 1.
BUGS- In case of display errors, errors on the ticket or errors in the data entered into the system, the Organizer reserves the right to consider the bets as null or to validate them using the correct odds
SUBSEQUENT DECISIONS- the results on the playing field are taken into account, without taking into account the subsequent changes of the results by the competence forums.
25 Aussie rules
25.1Markets / Live
1. Final result 2
2. Double Chance (1X - 12 - X2)
3. Unparalleled Victory
4. Who wins the rest of the match?
5. Asian Handicap
6. Margin of Victory
7. Total
8. Total range
9. Total home team
10. Total away team
11. Odd/Even
12. Final and total result
13. Break – 1X2
14. Break - Double Chance (1X - 12 - X2)
15. First Half - Unmatched Victory
16. Halftime – Who wins the rest of the match
17. First Half - Asian Handicap
18. Break - Profit Margins
19. Break - Total
20. First Half – Total Interval
21. First half - Total home team
22. First half - Total away team
23. First half - Odd/Even
24. Who wins the period?
25. Double chance for period X26. Unmatched win in X27 period. Who wins the rest of the period X28. Asian handicap for period [X]29. Victory Margin for the period [X]30. Total points for the period [X]31. Total range for period [X]32. Total home team [X] for period [Y]33. Total away team [X] for period [Y]34. Odd/Even for period [X]
25.2Markets / Pre-match
Winner –Tournament winner
Final
1 - Team 1 wins
2 - Team 2 wins
26 Bowls
26.1Markets / Live
1. Who will win set [X] 1X2
2. Handicap [X] for set [Y]
3. Which team will win the match
4. Asian handicap sets
5. Who will win end [X] in set [Y]
6. Unmatched Set Win [X]
7. Asian handicap [handicap] for set[X]
8. Which team reaches [X] points in set [Y] first
9. Which team scores point [X], [setY]
10. Total sets
11. The correct score
12. Total points home team [X] in [set Y]
13. Total points away team [X] in [set Y]
14. Exact number of points in end [X] of set [Y]
15. Odd/even in end [X] of set [Y]
16. Total points [X] for end [Y] of set [Z]
17. Total points [X] for set [Y]
26.2Markets / Pre-match
Final
Total sets Under / Over
Handicap sets (H1, H2)
Set 1
Set 1 – Handicap
Set 1 – Outright Winner
Correct score
1.5:0.5
0.5:1.5
0:2
1:2
2:0
2:1
Set 1 - Total
Under the
Over
Set 1 - Total Team 1
Under the
Over
Set 1 – Total Team 2
Under the
Over
27 Cricket ODIs / T20s
27.1Markets / Live
1. Match winner (incl. super over)
2. Total run
3. Total run team 1
4. Total run team 2
27.2Markets / Pre-match
Win the match
Final
First innings – total
28 Squash
28.1Markets / Live
1. Total points
2. Which player will win the match
3. Which player will win the set?
4. Asian Handicap
5. Asian Set Handicap [X]
6. First to reach [X] points from set [Y]
7. Who marks the point [X] in the set [Y]
8. Final result (in sets – best of 3)
9. Final result (in sets – best of 5)
10. Exact Number of Sets (Best of 3)
11. Exact Number of Sets (Best of 5)
12. Total points in set [X]
13. Odd/even for set [X]
28.2Markets / Pre-match
Final
1 - Player 1 wins
2 - Player 2 wins
Total points
Over (total number of points is over the threshold in the offer)
Under (total number of points is below the threshold in the offer)
Handicap Points -the bet refers to the number of points obtained by the team, after applying the handicap.
29 Gaelic football
Final (1 X 2)
It is the type of bet by which the result of the match must be indicated at the end of the regular game time. The betting options are:
1 win team 1 (hosts);
X equals;
2 win team 2(guests).
30 Gaelic Hurling
Final (1 X 2)
It is the type of bet by which the result of the match must be indicated at the end of the regular game time. The betting options are:
1 win team 1 (hosts);
X equals;
2 win team 2(guests).
DR Exact number of goals -The bet refers to indicating the exact number of goals in the second half
PR Who has more cards -The bet is on the team with more cards in the first half
First card -The bet is on the team receiving the first card in the match
PR red card -The bet is on whether there will be a red card in the first half
Interval corners -The bet refers to the correct indication of the corner interval in the match
Break/Final and PR Total -The bet refers to the result at half-time and at the end of the match, but also the total number of goals scored in the first half. Variations:
- 1/1 and Under – Team 1 leads at half-time and WINS the match and fewer goals are scored in the match than the limit set in the offer
- 1/X and Under - Team 1 leads at half-time and the match ends in a draw and fewer goals are scored in the match than the limit set in the offer
- 1/2 and Under - Team 1 leads at half-time and Team 2 WINS at the end of the match and fewer goals are scored in the match than the limit set in the offer
- X/1 and Under – At half-time the score is equal and at the end team 1 WINS and fewer goals are scored in the match than the limit set in the offer
- X/2 and Under - At half-time the score is equal and team 2 WINS the match and fewer goals are scored in the match than the limit set in the offer
- X/X and Under - At half-time the score is equal and the match ends in a draw and fewer goals are scored in the match than the limit set in the offer
- 2/1 and Under - Team 2 leads at half-time and Team 1 WINS the match and fewer goals are scored in the match than the limit set in the offer
- 2/X and Under - Team 2 leads at half-time and the match ends in a draw and fewer goals are scored in the match than the limit set in the offer
- 2/2 and Under - Team 2 leads at half-time and WINS the match and fewer goals are scored in the match than the limit set in the offer
- 1/1 and Over - Team 1 leads at half-time and WINS the match and more goals are scored in the match than the limit set in the offer
- 1/X and Over - Team 1 leads at half-time and the match ends in a draw and more goals are scored in the match than the limit set in the offer
- 1/2 and Over - Team 1 leads at half-time and Team 2 WINS at the end of the match and more goals are scored in the match than the limit set in the offer
- X/1 and Over – At half-time the score is equal and at the end team 1 WINS and more goals are scored in the match than the limit set in the offer
- X/2 and Over - At half-time the score is equal and team 2 WINS the match and more goals are scored in the match than the limit set in the offer
- X/X and Over - At half-time the score is equal and the match ends in a draw and more goals are scored in the match than the limit set in the offer
- 2/1 and Over - Team 2 leads at half-time and Team 1 WINS the match and more goals are scored in the match than the limit set in the offer
- 2/X and Over - Team 2 leads at half-time and the match ends in a draw and more goals are scored in the match than the limit set in the offer
- 2/2 and Over - Team 2 leads at half-time and WINS the match and more goals are scored in the match than the limit set in the offer
Halftime/Final and Exact Number of GoalsThe bet refers to the result of the first half and final match and the exact number of goals scored in the match
Variations: X/X and 0, 1/1 and 1, X/1 and 1/1 and 2, etc.
Team 1 wins -The bet is on whether or not team 1 will win the match in regulation time
Variations:
Yes
Not
Team 2 wins- The bet is on whether or not team 2 wins the match in regulation time
Variations:
Yes
Not
Either team wins- The bet is on whether team 1 or team 2 will win the match in regulation time
Variations:
Yes
Not
E1 wins or any team without a goal conceded- The bet is on whether team 1 will win the match or either team will not score a goal.
Variations:
Yes
Not
E2 wins or any team without a goal conceded- The bet is on whether team 2 will win the match or either team will not score a goal.
Variations:
Yes
Not
Draw or any team without a goal conceded- The bet refers to whether the match ends in a draw or either team does not score a goal.
Variations:
Yes
Not
First goal and 1X2- The bet is on who scores the first goal and wins the match.
Variations:
- 1 and 1 - Team 1 scores first and wins the match
- 1 and X - Team 1 scores first and the match ends in a draw
- 1 and 2 - Team 1 scores first and Team 2 wins the match
- 2 and 1 - Team 2 scores first and Team 1 wins the match
- 2 and X - Team 2 scores first and the match ends in a draw
- 2 and 2 - Team 2 scores first and wins the match
- No goal – no goal is scored in the match
Interval corners Team 1- The bet refers to indicating the correct range of corners executed by team 1
Interval corners Team 2- The bet refers to indicating the correct range of corners executed by team 2
Handicap Corners- The team that has more executed corners, after applying the specified handicap, is indicated
PR Corners 1X2- The team that has more corners executed in the first half is indicated
1= Team 1 has more corners in the first half
X= equal number of corners in the first half
2= Team 2 has more corners in the first half
PR The last corner- The bet refers to which team will have the last corner in the first half
Variations:
Team 1
No corner
Team 2
PR Handicap Corners- The team that has more corners executed in the first half, after applying the specified handicap, is indicated.
PR Exact corners Team 1- The bet refers to indicating the exact number of corners executed by team 1 in the first half
PR Exact corners Team 2- - The bet refers to indicating the exact number of corners executed by team 2 in the first half
PR Interval corners– The bet refers to the correct indication of the range of corners executed in the first half
Exactly cards– The bet refers to the correct indication of the exact number of cards in the match.
Exactly cards Team 1– The bet refers to the correct indication of the exact number of cards of team 1.
Exactly cards Team 2- The bet refers to the correct indication of the exact number of cards of team 2.
PR Exact cards- The bet refers to the correct indication of the exact number of cards in the first half.
PR Exact cards Team 1- The bet refers to the correct indication of the exact number of cards of team 1 in the first half.
PR Exact cards Team 2- The bet refers to the correct indication of the exact number of cards of team 2 in the first half.
Goal Interval (Multi-Goals)– The bet refers to the correct indication of the range of goals in the match.
PR Goal Interval– The bet refers to the correct indication of the range of goals in the first half.
DR Goal Interval– The bet refers to the correct indication of the interval of goals in the second half.
Mark & 1x2– The bet is on which player scores at least one goal and the final result of the match. (regular time)
variants:
- "player name" and 1 - marks the selected player and team 1 wins the match
- "player name" and X - marks the selected player and the match ends in a draw
- "player name" and 2 - marks the selected player and team 2 wins the match
Mark & score correctly –The bet is on which player scores at least one goal and the correct score of the match. (regular time)
Variations:
"player name" and 1:0, 2:0, 3:0, etc.
First marker and 1X2– The bet refers to the player who will score the first goal of the match and the final result (regular time)
variants:
"player name" and 1 - the selected player scores the first goal and team 1 wins the match
"player name" and X - the selected player scores the first goal and the match ends in a draw
"player name" and 2 - the selected player scores the first goal and team 2 wins the match
First Scorer and Correct Score– The bet is on the player who will score the first goal of the match and the correct score (regular time)
Variations:
"player name" and 1:0, 2:0, 3:0, etc.
For bets containing 'first goalscorer' if the player is brought on as a substitute after scoring the first goal, bets will be given odds of 1.
For bets containing "last scorer" if the player is substituted and does not participate in the game before the last goal is scored, bets will be given odds of 1.
Will there be penalty kicks?– The bet refers to whether there will be penalty kicks at the end of the match.
Variations:
Yes
Not
Special bets players
Assists player (incl. overtime)– The bet is on the number of assists by a player in the match, including extra time.
Player goals (incl. overtime)– The bet refers to the number of goals scored by a player in the match, including extra time.
Shots player (incl. overtime)– The bet is on the number of shots on goal by a player in a match, including extra time.
Shots on goal player (incl. overtime)– The bet is on the number of shots on goal by a player in a match, including extra time.
Passing player (incl. overtime)– The bet refers to the number of passes by a player in a match, including overtime.
Players tackling (incl. overtime)
– The bet refers to the number of tackles by a player in a match, including overtime.
Card player– The bet is on whether the player receives a card in the match.
Player first card– The bet is on whether the player receives the first card in a match
Red card player– The bet is on whether the player receives a red card in the match.
The players who will enter the field will be designated as participants, those who will not enter the field will receive the 1.00 rate.
31 Bandy
Final
1 – Team 1 wins
X - Equality
2- Team 2 wins
Total Goals
Over (total number of goals is over the threshold in the offer)
Under (the total number of goals is below the threshold in the offer)
32 Football on the beach
Final
1 – Victory team 1
X – The match ends in a draw
2 – Victory team 2
1X – Team 1 win or tie
X2 – Team 2 win or tie
12 – Victory for team 1 or victory for team 2
Total goals- the bet refers to the total number of goals scored in the match
Under the– in the match fewer goals were scored in total than the established limit
Over- in the match more goals were scored in total than the established limit
33 Curling
Final
It is the type of bet by which the result of the match must be indicated. The betting options are:
1 - Team 1 win
2 - Team 2 win
34 Cycling
Bet Types: Race Winner/Racing/Duel/Competition Winner.
For the approval of the event, the ranking established by the first official announcements is always taken into account. No subsequent change or decision, individual or by any committee, is taken into account.
If one of the athletes abandons or is disqualified during the event, he is considered to have participated in the competition.
Winner Bets Tour, Competition, etc. – the chosen cyclist must win the Tour, competition, etc.
Duel placing bets - both riders must start the race for bets to stand.
If one of the riders does not finish the race, whichever rider has completed more stages will be considered the winner for betting purposes. If both riders do not finish the race and both have completed the same number of stages, then the result is approved at odds of 1.00.
Stage Bets - Both riders must start the stage for bets to stand. If one of the riders does not finish the stage, the other rider will be considered the winner, regardless of their finishing position. If a competitor, after the start, abandons and/or is disqualified during the race, the bet is considered a loser or in the event that one of the competitors abandons before or during the warm-up lap, the affected bets will be given odds of 1.00. Events whose duration has been shortened due to weather conditions or other circumstances, but whose results have been declared official by the Official Associations, will be validated accordingly.
35 Winter sports
Bet types: Winner race/stage/competition/phase/tournament, ranking, duel etc.
For the approval of the events, the rankings established by the first official announcements are always taken into account.
If the event is interrupted or countermanded and does not resume until the end of the next day, the rate is 1.00. If the event is resumed until the end of the next day on the same slope/trampoline/route, the stakes played are taken into account.
In the event of a change in the venue of the event, a change that has not been announced by the Organizer, the bet is void and the odds are calculated at 1.00.
If one of the athletes in the competition drops out before the start of the competition, odds of 1.00 are given, but if one of the athletes is disqualified or drops out during the event, the odds played are taken into account.
In this category we can find the following disciplines: alpine skiing, cross-country skiing, biathlon, ski jumping, bobsleigh, sledding, figure skating, curling, skeleton, Nordic combined, speed skating, snowboarding, etc.
36 Floorball
Final
1 - Team 1 wins
X - Equality
2 - Team 2 wins
Total Goals
Over (total number of goals is over the limit set in the offer)
Sub-(total number of goals is below the limit set in the offer)
37 Gulf
Winner:
The contestant who wins the competition.
38 Pesäpallo
Final
It is the type of bet by which the result of the match must be indicated. The betting options are:
1 - Team 1 wins
2 - Team 2 wins
Total Goals
Over (total number of goals is over the limit set in the offer)
Under (the total number of goals is below the limit set in the offer)
39 Rally
I bet on the race:
Variations:
L 1 driver wins the race at the end;
L 1-2 the driver finishes the race in the first two (1st place or 2nd place);
L 1-3 the driver finishes the race in the first three;
Duel Pilots:which of the 2 drivers takes a better place at the end of the race.
40 Polo
Final:
1 - Team 1 wins
X - Equality
2 – Team 2 wins
1X – First team win or tie
X2 – Second team win or tie
12 – First team or second team win
Total goals
Over - The total number of goals is over the threshold in the offer
Under - The total number of goals is under the threshold in the offer
Goals Handicap -the bet refers to the number of goals scored by the team, after applying the handicap.
Who goes next?– the bet is on the 1/2 team that qualifies.
41 eSoccer
All bets (except bets containing the first half) are taken into account for regulation time, except in cases where it is specified differently.
Regular Time 90 minutes: Bets are based on the final result of regular time, unless otherwise stated. It includes any added injury but does not include extra time, penalty shootout time or the golden goal.
If bets are open when the following events have already taken place: goals, yellow/red cards, penalties, we reserve the right to cancel bets.
If a bet is opened with a missing or incorrect red card, we reserve the right to void bets.
If we have odds that are not consistent with the time of the match, we reserve the right to cancel bets.
If an incorrect score is entered, all bets will be void for the time period in which the score was incorrect.
If a match is interrupted or postponed and is not resumed within 48 hours of the original start date, bets will be void.
If a match is abandoned and restarted, bets that have not been completed will be given odds of 1.00.
If a team name or competition is displayed incorrectly, we reserve the right to void bets.
42 eBasket
Bets do not take into account extra time unless stated otherwise.
If a match is interrupted or postponed and is not resumed within 48 hours of the original start date, bets will be void.
If a match is abandoned and restarted, bets that have not been completed will be given odds of 1.00.
If we have odds that are not consistent with the time of the match, we reserve the right to cancel bets.
If certain types of bets remain open with an incorrect score that has a significant impact on the odds, we reserve the right to void the bets.
In the event that a match does not end in a tie, but extra time is played to determine a team's qualification, bets will be settled based on the final result of regulation time.
43 eHockey
All bets (except the first period) are considered for regulation time only.
If certain types of bets remain open with an incorrect score that has a significant impact on the odds, we reserve the right to void bets
If we have odds that are not consistent with the time of the match, we reserve the right to cancel bets
If an incorrect score is entered, all bets will be void for the time period in which the score was incorrect.
If a match is interrupted or postponed and is not resumed within 48 hours of the original start date, bets will be void.
If a match is interrupted or postponed and is not resumed within 48 hours of the original start date, bets will be void.
44 CS:GO / Wingman
If one of the players disconnects and cannot reconnect or be replaced for the rest of the map, both teams decide to continue 4v5 and play at least 5 rounds. All affected bets on that Map, Match and the Match's secondary markets will be void.
If a team retires, receives an administrative decision win or is disqualified before all scheduled rounds of a Map have been played, all outstanding bets on that Map and Match will be void.
Rounds 1-15 make up the first half of the CS:GO Maps.
44.1CS: GO
Vocabulary specific to the title:
- T / CT (Terrorists / Counter-Terrorists): the specific name of the Dark / Light team.
- Round: The team wins rounds to win the map. A round is won when:
1) one team eliminates the other
2) by terrorists when they manage to detonate the bomb
3) by counter-terrorists when the bomb does not detonate within 115 seconds of the start of the round
4) by counter-terrorists when the bomb is defused. The first team to win 16 rounds wins the map.
- Overtime: In case of a tie (15:15), the first half of extra time will be played in Bo6 format. In case of another draw (18:18), the next overtime period will be played with the same rules. This process is repeated until one team wins overtime. Overtime rules may be tournament specific.
- Pistol Round: 1st and 16th Round on a given map.
Final (Winner match 2 selections)
Description: Which team (Terrorists / Counter-Terrorists) wins the match.
Market type: 2 selections
Final (Winner match 3 selections)
Description: Which team (Terrorists / Counter-Terrorists) wins the match or both teams score a map and the match ends in a draw.
Market type: 3 selections
Handicap match winner
Description: Which team (terrorists / counter-terrorists) wins the alternate game when the handicap is deducted from the final map score. The 1.5 handicap is used for Bo2 and Bo3 matches and the 2.5 handicap is additionally used for Bo5 matches.
The outcome
The winner of the match is announced by the official organizer, usually via streaming and/or on the internet. The handicap is deducted from the score of a particular team to evaluate the result.
Market type: with two selections
Selection limits: +1.5 /-1.5 / +2.5 / -2.5
Correct score in the match
Description: What would be the final score of the match, shown as "No. of maps won by team A: No. of maps won by team B".
Market Type: Multiple Selections
Map Winner (2 picks)
Description: Which team (terrorists / counter-terrorists) won the map.
Market Type: 2 Selections
Map Winner (3 picks)
Description: Which team (Terrorists / Counter-Terrorists) reaches a score of 16 rounds first or both teams get 15 rounds and the map ends in a tie.
Market Type: 2 Selections
Total over/under maps
Description: If the number of cards played in a given match is greater or less than the set limit. The number 2.5 is used for Bo3, while the numbers 3.5 and 4.5 are used for Bo5.
Market type: with 2 selections
Selection thresholds: 2.5 / 3.5 / 4.5
Team to win at least one yes/no map
Description: If a given team wins at least one map in the match.
Market Type: Total Market Selections: 4
overtime
Description: whether or not there will be overtime.
Market Type: 2 Selections
Number of rounds
Description: If the number of rounds played in a given map is greater or less than the set limit.
Market Type: 2 Selections
Selection limits: 18.5 / 20.5 / 22.5 / 24.5 / 26.5 / 28.5
Handicap map winner
Description: Which team (terrorists / counter-terrorists) wins the alternate map when the handicap is deducted from each team's final score.
The result: The score of the map is announced by the official organizer, usually via streaming and/or on the Internet. The handicap is deducted from the score of a particular team to evaluate the result.
Thresholds: 2.5 / 3.5 / 3.5 / 4.5 / 5.5 / 6.5 / 7.5 / 8.5 / 11.5
Market Type: 2 Selections
Correctly score rounds
Description: What would be the final score of the map, shown as "No. of rounds won by team A: No. of rounds won by team B".
Market Type: Multiple Selections
Round "X" Winner
Description: Which team (terrorists / counter-terrorists) wins the "X" round specified in the offer.
Market Type: 2 Selections
Winner of the Pistol Round
Description: Which team (terrorists / counter-terrorists) wins (1./16.) Round. Pistol round.
Market Type: 2 Selections
Selection Limits: first / second
First to win # of rounds
Description: Which team (Terrorists / Counter-Terrorists) reaches "X" number of rounds won first.
Selection Limits: 3 / 6 / 9 / 12
First half winner
Description: Which team (Terrorists / Counter-Terrorists) has the most rounds won after the first 15 rounds.
Total selections on the market: 2
Second half winner
Description: Which team (Terrorists / Counter-Terrorists) has the most rounds won after the first 15 rounds and before the map ends in a tie or is won by one team.
Market Type: 3 Selections
44.2CS:GO – Wingman
Format:
Teams play 2 maps in one match (Bo2 format). A draw is only possible at the match level, but not at the Map level.
Explanation of terms used:
- T / CT (Terrorists / Counter-Terrorists): The specific name of the Dark / Light team.
- Round: A team must win rounds to win the map. A round is won when:
- one team eliminates the other.
- by the terrorists when they manage to detonate the bomb.
- by counter-terrorists when the bomb does not explode within 90 seconds of the start of the round.
- by counter-terrorists when the bomb is defused. The first team to get 9 Rounds wins the map.
- Overtime: If the score is equal (8:8), overtime will be played in Bo1 format. Overtime is played like a knife round.
- Pistol Round: Round 1 and Round 9 on a given map.
Final (Winner of the match 3 selections)
Description: Which team (Terrorists / Counter-Terrorists) wins the match or both teams win a map and the match ends in a draw.
Total selections on the market: 3
Handicap match winner
Description: Which team (terrorists / counter-terrorists) wins the alternate game when the handicap is deducted from the final score of each team on the map. Handicap 1.5 is used for Bo2.
The result: The winner of the match is announced by the official organizer, usually via streaming and/or on the Internet. The handicap is deducted from the score of a particular team to evaluate the result.
Selection limits: +1.5 / -1.5
Correct score in the match
Description: What would be the final score of the match, shown as "No. of maps won by team A: No. of maps won by team B".
Total selections on the market: 3
Winner map 2 selections
Description: Which team (terrorists / counter-terrorists) won the map.
Total selections on the market: 2
Winner map 3 selections
Description: Which team (terrorists / counter-terrorists) reaches a score of 9 rounds first or both teams get 8 rounds and the map ends in a tie.
Total selections on the market: 3
Team to win at least one yes/no map
Description: If a given team wins at least one map in the match.
Total selections on the market: 4
Extensions yes/no
Description: whether or not there will be overtime.
Total selections on the market: 2
Number of rounds
Description: If the number of rounds played on a given map is greater or less than the set limit
Selection limits: 9.5 / 10.5 / 10.5 / 11.5 / 12.5 / 13.5 / 14.5
Handicap map winner
Description: Which team (terrorists / counter-terrorists) wins the alternate map when the handicap is deducted from the final score of a certain team on the map.
The result: The score of the map is announced by the official organizer, usually via streaming and/or on the Internet. The handicap is deducted from the score of a particular team to evaluate the result.
Selection limits: +1.5 / -1.5 / +2.5 / -2.5 / +3.5 / -3.5 / +4.5 / -4.5 / +5.5 / -5.5 / +6.5 / -6.5
Correct round score
Description: What would be the final score of the map, shown as "No. of rounds won by team A: No. of rounds won by team B".
Round "X" Winner
Description: Which team (Terrorists / Counter-Terrorists) wins the "X" round mentioned in the offer.
Pistol round winner
Description: Which team (terrorists / counter-terrorists) wins a certain gun round (1/9).
Selection limits: first / second
First to win "X" rounds
Description: Which team (Terrorists / Counter-Terrorists) reaches 'X' number of rounds won first.
Selection limits: 3 / 5 / 7
First half winner
Description: Which team (Terrorists / Counter-Terrorists) has more rounds won after the first 8 rounds.
Total selections on the market: 3
Second half winner
Description: Which team (terrorists/counter-terrorists) has more rounds won after the first 8 rounds and before the map ends in a tie or is won by one team.
Total selections on the market: 3
45 Valorant
If one of the players disconnects and cannot reconnect or be replaced for the rest of the Map, both teams decide to continue 4v5 and play at least 5 rounds. All affected bets on that Map, Match and the Match's secondary markets will be void.
If a team retires, receives an administrative decision win or is disqualified before all scheduled rounds of a Map have been played, all outstanding bets on that Map and Match will be void.
Rounds 1-12 make up the first half of the Valorant maps.
46 DOTA 2
If a Map starts with less than 10 competitors, all bets on the Map will be void.
If a competitor disconnects within the first 10 minutes and cannot reconnect or be replaced for the remainder of the Map, all affected bets on that Map and Match will be void. If a competitor logs out or quits after a Map's 10th minute of play has started, bets will be settled based on the official result.
If a win is awarded by administrative decision within the first 10 minutes of a Map, all bets on that Map will be void. If a decision win is awarded after the start of the 10th minute of play on a Map, bets will be settled based on the official result.
Vocabulary specific to the title:
- Ancient Building: The main objective of the map. The first team to successfully destroy the opposing team's "Ancient Building" wins the map.
- GG: This allows the relevant team to hand over the map when typed in all chats.
- Dire / Radiant: The specific name of the opposing Dark / Light teams.
- Kill: The score of the Light/Dark team, which is the total number of kills on the opposing team.
- Aegis: An item that appears after the game objective Roshan is killed. It can be picked up by a player.
- Tower: A team-specific game objective that can be destroyed by the opposing team.
- Shack: A team-specific game objective that can be destroyed by the opposing team.
Final (Match winner - 2 selections)
Description: Which team (Dark or Light) wins the match.
Market type: 2 selections (team 1, team 2)
Final (Winner - 3 selections)
Description: Which team (Dark or Light) wins the match or both teams score for a map (Bo2) and the match ends as a draw.
Market type: 3 selections (team 1, draw and team 2)
DISABLED
Description: Which team (Dark or Light) wins the alternate game when the handicap is deducted from that team's final score. For Bo2 and Bo3 matches a handicap of 1.5 is used and for Bo5 matches an additional handicap of 2.5 is used.
The result: The winner of the match is announced by the official organizer, usually via streaming and/or on the Internet. The handicap is deducted from the respective team's score to evaluate the result.
Market type: 2 selections (team 1, team 2)
Selection limits: +1.5 / -1.5 / +2.5 / -2.5
Correct score
Description: The final score of the match, presented as "No. of maps won by team A: No. of maps won by team B".
Market Type: Multiple Selections
Map Winner (2 picks)
Description: Which team (Dark or Light) wins the map.
Market type: 2 selections (team 1, team 2)
Total over/under maps
Description: If the number of cards played in a given match is greater or less than a certain limit. The 2.5 limit is used for Bo3, while the 3.5 and 4.5 limits are used for Bo5.
Market Type: 2 Picks (Over, Under)
Selection limits: 2.5 / 3.5 / 4.5
The team wins at least one yes/no map
Description: If a given team wins at least one map in a given match.
Market type: 2 selections
Map duration
Description: If a map's endgame length/duration is greater or less than a certain number.
Result: A duration equal to the threshold is validated as OVER. The duration will be validated based on the official leaderboard or game broadcast when the map ends.
Market type: 2 selections
Selection limits: 34 / 36 / 38
Total Kills Map
Description: If the final number of "Kills" on a map is higher or lower than a certain limit.
Market type: 2 selections
Selection limits: 42.5 / 44.5 / 44.5 / 46.5 / 48.5 / 48.5 / 50.5 / 52.5 / 54.5
Total Towers Map
Description: If the final number of "Towers" destroyed in a given map is greater or less than a certain limit.
Market type: 2 selections
Selection limits: 12.5
Kill Map "No.X"
Description: The winner of this market is the team that achieves a "Kill", forcing the total amount of "Kills" for both teams to equal the value of "X".
Selection limits: 10 / 20 / 30
Market type: 2 selections
FirstToReach map
Description: which team reaches a certain number of kills first.
Selection limits: 5 / 10 / 15 / 20
Market type: 2 selections
First Blood Map
Description: Which team achieves the first "kill".
Market type: 2 selections
Map of the First Tower
Description: Which team destroys the tower first
Total selections on the market: 2
Map of the First Barracks
Description: which team destroys the first Barracks.
Market type: 2 selections
First Aegis Map
Description: The team that wins the first "Aegis".
Market type: 2 selections
TotalKills Map Even/Odd
Description: Whether the final number of kills in a given map is even or odd.
Market type: 2 selections
Rampage Map
Description: If at least one player, from the Dark or Light teams, has achieved 5 or more "kills" in a short period of time and this event is announced in-game.
Market type: 2 selections
Ultrakill map
Description: If at least one player, from the Dark or Light teams, has achieved 4 or more "kills" in a short period of time and this event is announced in-game.
Market type: 2 selections
BeyondGodlike map
Description: If at least one player, from the Dark or Light teams, has achieved 10 or more "kills" without dying and this event is announced in-game.
Market Type: 2 Selections Total Market Selections: 2
Megacreeps map
Description: If all Dark or Light team "barracks" are destroyed and this event is announced in game.
Market type: 2 selections
Map Type of rune activated, spawned at a specific map time
Description: Type of rune, which appears at certain points in the game (proposed limit) and is activated (or bottled and subsequently activated) by one of the players. The square is canceled if a player destroys the rune.
Selection limits: 8 min / 12 min
Market Type: 6 Selections
47 League of Legends
If a Map starts with less than 10 competitors, all bets on the Map will be void.
If a competitor disconnects within the first 10 minutes and cannot reconnect or be replaced for the remainder of the Map, all affected bets on that Map and Match will be void. If a competitor logs out or quits after the 10th minute of play on a Map that has started, bets will be settled based on the official result.
If a win or a win by administrative decision is awarded within the first 10 minutes of a Map, all outstanding bets on that Map and Match will be void. If a decision win is awarded after the start of the 10th minute of play on a Map, bets will be settled based on the official result.
Vocabulary specific to the title:
- Nexus: The main objective of the map. The first team to destroy the opposing team's Nexus wins the map.
- Kill: The score of the Blue/Red team, which is the total number of kills from the opposing team.
- Turret: A team-specific game objective that can be destroyed by the opposing team.
- Inhibitor: A team-specific game objective that can be destroyed by the opposing team.
- Dragon: A game objective, can be killed by players.
- Baron: A game objective, can be killed by players.
- Herald: A game objective, can be killed by players.
Final (Match winner - 2 selections)
Description: Which team wins the match.
Market type: 2 selections (team 1, team 2)
Final (Match winner - 3 selections)
Description: Which team (Red or Blue) wins the match or both teams score a map (Bo2) and the match ends in a draw.
Market type: 3 selections (team 1, draw, team 2)
DISABLED
Description: Which team (Red or Blue) wins the alternate game when the handicap is deducted from the final score of a certain team on the map. A 1.5 handicap is used for Bo2 and Bo3 matches and an additional 2.5 handicap is used for Bo5 matches.
Result: The winner of the match is announced by the official organizer, usually via streaming and/or on the Internet. The handicap is deducted from the score of a particular team to evaluate the result.
Market type: 2 selections
Selection limits: +1.5 / -1.5 / +2.5 / -2.5
Correct score
Description: What would be the final score of the match, shown as "No. of maps won by team 1 : No. of maps won by team 2".
Market Type: Multiple Selections
Map Winner (2 picks)
Description: Which team wins the map.
Market type: 2 selections
Total over/under maps
Description: If the number of cards played in a given match is greater or less than a set limit. The number 2.5 is used for Bo3, while the numbers 3.5 and 4.5 are used for Bo5.
Market Type: 2 Picks (Over, Under)
Selection limits: 2.5 / 3.5 / 4.5
The team wins at least one yes/no map
Description: For a given team to win at least one map in a given match.
Market type: 2 selections
Duration Map
Description: If the final game length/duration of a given map is greater or less than a certain set limit. If the duration of the map is equal to the chosen limit, the OVER selection is validated as winning.
Market type: 2-way
Selection limits: 28 / 32 / 36 / 40
Total Kills Map
Description: If the final number of "kills" in a given map is higher or lower than a set limit.
Market type: 2 selections
Selection limits: 18.5 / 22.5 / 22.5 / 26.5 / 30.5
Total Turrets Map
Description: If the final number of towers destroyed in a given map is greater or less than a set limit.
Market type: 2 selections
Selection limits: 12.5
"X" Kill Map
Description: The winner of this market is the team that manages to get the kill forcing the total amount of kills for both teams to equal X.
Selection limits: 10 / 20 / 30
Market type: 2
FirstToReach map
Description: Which team reaches a certain number of "kills" first.
Selection limits: 5 / 10 / 15
Market type: 2 selections
First Blood Map
Description: Which team gets the first "kill".
Market type: 2 selections
First Inhibitor Map
Description: Which team manages to get the first Inhibitor destroyed.
Market type: 2 selections
First Baron map
Description: Which team kills a Baron first.
Market type: 2 selections
Map Total Kills Even/Odd
Description: Whether the final number of kills in a given map is even or odd.
Market type: 2 selections
QuadraKill Map (yes)
Description: If at least one player of a team scores 4 or more "kills" in a short period of time and this event is announced in-game.
Market type: a selection
PentaKill Map (yes)
Description: If at least one player of a team scored 5 or more "kills" in a short period of time and this event is announced in the game.
Market type: a selection
"X" Dragon Type Map
Description: The type of the first / second dragon spawned from the beginning of the map.
Selection limits: 1 / 2
Market Type: 6 Selections
Dragon Soul Type Map
Description: Type of the third dragon spawned from the beginning of the map.
Market Type: 6 Selections
Map A certain type of dragon killed
Description: If a dragon of a certain type will be killed at least once in a certain map.
Thresholds: Infernal / Mountain / Cloud / Ocean / Hextech / Chemtech
Market type: 2-way selection
48 King of Glory
If a Map starts with less than 10 competitors, all bets on the Map will be void.
If a competitor disconnects within the first 10 minutes and cannot reconnect or be replaced for the remainder of the Map, all outstanding bets on that Map and Match will be void. If a competitor logs out or quits after a Map's 10th minute of play has started, bets stand based on the official result.
If a win or a win by administrative decision is awarded within the first 10 minutes of a Map, all outstanding bets on that Map and Match will be void. If an administrative decision win is awarded after the 10th minute of play after the start of the Map, bets are settled based on the official result.
49 Rush Soccer / Rush Football
Vocabulary specific to the title:
- Goal: A goal is scored when the entire ball crosses the goal line.
- Toss: Occurs when the number of goals scored by each team is identical.
- First half: first 45 minutes of play + first half extra time.
Final (Winner match 3 selections)
Description: Team 1 (home) or Team 2 (away) who score the most goals wins the match or if both teams score the same number of goals in the allotted time, then the match ends in a draw.
Total Market Selections: 3 Selections
First Half Match Winner (3 caps)
Description: Team 1 (home) or Team 2 (away) who score the most goals in the first half wins the first half, or if both teams score the same number of goals in the first half, then the match ends as a draw.
Total Market Selections: 3 Selections
Total goals in the match
Description: If the final number of goals scored in a given match is higher or lower than the set limit.
Selection limits: 1.5 / 2.5 / 3.5 / 4.5 / 5.5 / 5.5 / 6.5
Total goals in the first half
Description: If the final number of goals scored in the first half of a given match is higher or lower than the set limit.
Selection limits: 1.5 / 2.5 / 2.5 / 3.5 / 4.5
Total even/odd goals in the match
Description: whether the final number of goals scored in a given match is odd or even.
Total selections on the market: 2
Total goals even/odd in the first half
Description: if the final number of goals scored in the first half of a given match is even or odd.
Total Market Selections: 2 Selections
Total goals even/odd in the second half
Description: whether the final number of goals scored in the second half in the match is even or odd.
Total Market Selections: 2 Selections
Final (Match winner) - double chance
Description: The bet refers to the double chance at the end of the match (1X, X2 or 12 ).
Market Type: 3 Way Selection, 2 Winning Selections
The winner of the first half of the match - double chance
Description: The bet refers to the double chance at the end of the first half (1X, X2 or 12 ).
Market Type: 3 Way Selection, 2 Winning Selections
50 Rush Basketball
Vocabulary specific to the title:
- Basket: A basket is scored when the entire ball enters the basket.
- 3-point field goal: For any field goal made beyond the 3-point line, within the bounds of the court.
- 2-point basket: For any basket made inside the 3-point line, within the bounds of the court.
- 1-point basket: for successful free throws.
- Free Throws: Throws made when a player is fouled during execution. A free throw is also taken when the other team exceeds the foul limit, putting the offensive team in a bonus "1 and 1" situation.
- Draw: Occurs when the number of points scored by each team is identical.
- Quarter: 5 minutes of play
Victory (Match winner without draw)
Description: Team 1 or Team 2 (home / away) with the most points wins the match. If both teams score the same number of points in regulation time, then the match ends as a draw; in this case, the bet receives the odds of 1.00
Total selections on the market: 2
51 Other E-Sport titles
Final (Winner of the match 2 selections)
Description: Which team wins the match.
Final (Winner match 3 selections)
Description: Which team wins the match or both teams win a map and the match ends in a draw.
Total selections on the market: 3
Total over/under maps
Description: If the number of cards played in a given match is greater or less than the set limit.
Total selections on the market: 2-6
Handicap match winner
Description: Which team wins the alternate match when the handicap is deducted from that team's final score.
The result: The winner of the match is announced by the official organizer, usually via streaming and/or on the Internet. The handicap is deducted from the score of a particular team to evaluate the result.
Correct score in the match
Description: What would be the final score of the match, shown as "No. of maps won by team A: No. of maps won by team B".
Team to win at least one yes/no map
Description: If a given team wins at least one map in the match.
Map Winner (2 picks)
Description: Which team won the map.
52 Mini football
1 – Team 1X wins – The match ends in a draw
2 – Victory team 2
1X – Team 1 win or tie
X2 – Team 2 win or tie
12 – Victory for team 1 or victory for team 2
Total goals - the bet refers to the total number of goals scored in the match
Under – in the match fewer goals were scored in total than the set limit
Over - in the match more goals were scored in total than the set limit
Goals handicap - the bet refers to the number of goals scored by the team, after applying the handicap.
Win the final - bet on the victory of one of the teams in the match. Possible overtime/penalty shots are also taken into account.
Who advances - the bet is on the 1/2 team that qualifies.
53 Speedway
The same general rules from motor sports apply. If an event is postponed or abandoned, then bets remain valid for up to 72 hours.
54Bonuses / Promotions
54.1 Bet Chance
It is a bonus only available for pre-match sports bets whichgives you the opportunity to have a win even if you have placed a pre-match ticket that contains a non-winning event. Conditions:
- Minimum 11 events per ticket
- Minimum odds of 1.30 per event
- It cannot be combined with the MaxOfferta promotion
- Cannot be combined with MaxCota promotion
- It also does not apply to combined tickets
- You collect 10% of the winnings (without the winnings from other bonuses) divided by the odds of the lost match (if one or more events on the ticket receive odds of 1.00, the rule will only be kept if there are at least 11 events with odds left on the ticket greater than or equal to 1.25)
54.2 Max Offer
Higher than standard odds events. Conditions:
- add at least 4 more events with odds greater than or equal to 1.10 per ticket
- does not combine with Max Odds and Chance Bet and Max Bonus
54.3Max Quota
A list of events whose odds will be increased from the standard odds is established daily. Conditions:
- they can be played solo on a ticket
- cannot be combined with the Chance Bet bonus or Max offer and Max Bonus
54.4 Max Bonus
Bonus available as a percentage only for simple pre-match sports bets. Conditions:
- Minimum 5 events per ticket
- To benefit from this bonus the ticket must containminimum odds 1.25 for each sports event bet
- It will only apply to bets placed with real money
- It cannot be combined with other bonuses (including MaxCota and MaxOffer are not taken into account in the percentage calculation)
- The maximum value of the bonus granted is 50,000 RON (10,000 EURO)
- In case of events validated with quota 1, the bonus grid is applied for the other events listed on the ticket (for example: for a bet on 10 sports events, if two of the events are validated with quota 1, then the bonus grid is applied for 8 events, applying the percentage of 15%).
The profit increases depending on the number of events chosen:
5 sports events |
5% |
6 sports events |
6% |
7 sports events |
10% |
8 sports events |
15% |
9 sports events |
20% |
10 sports events |
25% |
11 sports events |
30% |
12 sports events |
35% |
13 sports events |
40% |
14 sports events |
45% |
15 sports events |
50% |
16 sports events |
55% |
17 sports events |
60% |
18 sports events |
65% |
19 sports events |
70% |
20+ sports events |
100% |
54.5The Boys' Ticket
It is a selection of events chosen by MAXBET.ro through which two or more sports events are grouped under one quota in the offer. For this selection to be a winner, all sports events chosen must be winners and completed according to the rules of the respective sport. If a match in this selection is interrupted, abandoned or postponed and does not continue or is not contested within 48 hours from the moment the match was scheduled, the selection is validated with quota 1.
54.6Max Booster
Represents a MaxBet.ro.ro promotion through which two or more sports events are grouped under a single quota to which a bonus quota is added (established by MaxBet.ro.ro)
The betting events eligible for Maxbooster are selected by MaxBet.ro and the bonus in the form of a share is awarded if all the betting events are winners.
1 X 2
Example Maxbooster – FCSB – Rapid : 1.5 – 3.75 – 7
CFR Cluj – U. Cluj: 1.6 – 3.5 – 6.5
Farul – Mioveni: 1.75 – 3.25 – 5
To calculate the Maxbooster odds – multiply the oddsteams/selections mentioned in MaxBooster from the selected matches(1.50 x 1.60 x 1.75 = 4.20), to which the rate offered by MaxBet.ro is added (ex: 0.80) so the rate at MaxBooster will be 5.00 (4.20 + 0.80 = 5.00).
The bonus rate offered at Maxbooster will be set by MaxBet.ro and may differ.
In the case of MaxBooster on scorers, if at least one player is not entered on the field, the bet is considered void and will receive odds of 1.00. If a player is introduced on the field during the match (he is not a starter, but takes part in the game after the start of the match from the reserve position) the bet will be validated accordingly.
The Maxbooster bonus cannot be combined with other bonuses from the MaxBet.ro offer.
In case one or more matches within Maxbooster will be postponed (more than 48 hours) or canceled MaxBooster will receive the odds 1.00.
Betting on non-sporting events - refers to any type of bet of general interest that is not sporting in nature (political, cultural, social, economic, etc. event).
MaxBet.ro will take into account the results recorded at the venue of the event.
Any subsequent investigations carried out by the competent authorities will be taken into account when paying the bet only if they are carried out on the same day as the completion of the event. Any investigation carried out on the following day/days will not be taken into account, regardless of its basis or result.
If an event is postponed, it will wait until it takes place.
If an event is cancelled, odds of 1.00 will be given
If there is a tie in an event (eg two winners) the bet will be divided accordingly.